From 4688c0da2b679b3cb77060ac85e9ae566a42d992 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Sun, 1 Oct 2023 19:45:35 +0200 Subject: [PATCH] fixed bug with shifted global playfield animations during envelope requests --- src/anim.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/anim.c b/src/anim.c index 9611fa67..4d67b458 100644 --- a/src/anim.c +++ b/src/anim.c @@ -1732,10 +1732,13 @@ static int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, if (c->position == POS_CE) { // calculate playfield position (with scrolling) for related CE tile + // (do not use FX/FY, which are incorrect during envelope requests) + int FX0 = 2 * TILEX_VAR; // same as FX during DRAW_TO_FIELDBUFFER + int FY0 = 2 * TILEY_VAR; // same as FY during DRAW_TO_FIELDBUFFER int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos); int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos); - int sx = FX + SCREENX(part->tile_x) * TILEX_VAR; - int sy = FY + SCREENY(part->tile_y) * TILEY_VAR; + int sx = FX0 + SCREENX(part->tile_x) * TILEX_VAR; + int sy = FY0 + SCREENY(part->tile_y) * TILEY_VAR; int cx = SX - REAL_SX; int cy = SY - REAL_SY; int x = sx - fx + cx; -- 2.34.1