From: Holger Schemel Date: Thu, 21 Dec 2017 17:37:10 +0000 (+0100) Subject: fixed saving snapshots (step, move and collect mode) to MM game engine X-Git-Tag: 4.1.0.0~25 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=cd9ddcaebb30b5a7f7dfbfe4168aaaec5c34674d fixed saving snapshots (step, move and collect mode) to MM game engine --- diff --git a/src/engines.h b/src/engines.h index 9983d559..f47cc62a 100644 --- a/src/engines.h +++ b/src/engines.h @@ -60,7 +60,7 @@ void SetDrawtoField(int); int el2img_mm(int); -void CheckSingleStepMode_MM(boolean); +void CheckSingleStepMode_MM(boolean, boolean); void getGraphicSource(int, int, Bitmap **, int *, int *); void getMiniGraphicSource(int, Bitmap **, int *, int *); diff --git a/src/game_mm/export.h b/src/game_mm/export.h index 5e6f6d40..2647e829 100644 --- a/src/game_mm/export.h +++ b/src/game_mm/export.h @@ -232,7 +232,7 @@ extern void GameActions_MM(struct MouseActionInfo, boolean); extern void DrawLaser_MM(); -extern void ClickElement(int, int, int); +extern boolean ClickElement(int, int, int); extern unsigned int InitEngineRandom_MM(int); diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index d34eec08..96be05c4 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -1541,6 +1541,8 @@ boolean HitElement(int element, int hit_mask) if (game_mm.kettles_still_needed > 0) game_mm.kettles_still_needed--; + game.snapshot.collected_item = TRUE; + if (game_mm.kettles_still_needed == 0) { CheckExitMM(); @@ -2731,11 +2733,12 @@ static void ContinueMoving_MM(int x, int y) laser.redraw = TRUE; } -void ClickElement(int x, int y, int button) +boolean ClickElement(int x, int y, int button) { static unsigned int click_delay = 0; static int click_delay_value = CLICK_DELAY; static boolean new_button = TRUE; + boolean element_clicked = FALSE; int element; if (button == -1) @@ -2745,12 +2748,12 @@ void ClickElement(int x, int y, int button) click_delay_value = CLICK_DELAY; new_button = TRUE; - return; + return FALSE; } /* do not rotate objects hit by the laser after the game was solved */ if (game_mm.level_solved && Hit[x][y]) - return; + return FALSE; if (button == MB_RELEASED) { @@ -2760,20 +2763,20 @@ void ClickElement(int x, int y, int button) /* release eventually hold auto-rotating mirror */ RotateMirror(x, y, MB_RELEASED); - return; + return FALSE; } if (!FrameReached(&click_delay, click_delay_value) && !new_button) - return; + return FALSE; if (button == MB_MIDDLEBUTTON) /* middle button has no function */ - return; + return FALSE; if (!IN_LEV_FIELD(x, y)) - return; + return FALSE; if (Feld[x][y] == EL_EMPTY) - return; + return FALSE; element = Feld[x][y]; @@ -2785,6 +2788,8 @@ void ClickElement(int x, int y, int button) IS_DF_MIRROR_AUTO(element)) { RotateMirror(x, y, button); + + element_clicked = TRUE; } else if (IS_MCDUFFIN(element)) { @@ -2811,17 +2816,21 @@ void ClickElement(int x, int y, int button) if (!laser.fuse_off) ScanLaser(); + + element_clicked = TRUE; } else if (element == EL_FUSE_ON && laser.fuse_off) { if (x != laser.fuse_x || y != laser.fuse_y) - return; + return FALSE; laser.fuse_off = FALSE; laser.fuse_x = laser.fuse_y = -1; DrawGraphic_MM(x, y, IMG_MM_FUSE_ACTIVE); ScanLaser(); + + element_clicked = TRUE; } else if (element == EL_FUSE_ON && !laser.fuse_off && new_button) { @@ -2832,16 +2841,22 @@ void ClickElement(int x, int y, int button) DrawLaser(0, DL_LASER_DISABLED); DrawGraphic_MM(x, y, IMG_MM_FUSE); + + element_clicked = TRUE; } else if (element == EL_LIGHTBALL) { Bang_MM(x, y); RaiseScoreElement_MM(element); DrawLaser(0, DL_LASER_ENABLED); + + element_clicked = TRUE; } click_delay_value = (new_button ? CLICK_DELAY_FIRST : CLICK_DELAY); new_button = FALSE; + + return element_clicked; } void RotateMirror(int x, int y, int button) @@ -3744,11 +3759,12 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) void GameActions_MM(struct MouseActionInfo action, boolean warp_mode) { - ClickElement(action.lx, action.ly, action.button); + boolean element_clicked = ClickElement(action.lx, action.ly, action.button); + boolean button_released = (action.button == MB_RELEASED); GameActions_MM_Ext(action, warp_mode); - CheckSingleStepMode_MM(action.button == MB_RELEASED); + CheckSingleStepMode_MM(element_clicked, button_released); } void MovePacMen() diff --git a/src/tools.c b/src/tools.c index 777a1a08..dc847065 100644 --- a/src/tools.c +++ b/src/tools.c @@ -8747,9 +8747,21 @@ void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting, } } -void CheckSaveEngineSnapshot_MM(boolean button_released) +void CheckSaveEngineSnapshot_MM(boolean element_clicked, + boolean button_released) { - CheckSaveEngineSnapshotToList(); + if (button_released) + { + if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE) + CheckSaveEngineSnapshotToList(); + } + else if (element_clicked) + { + if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE) + CheckSaveEngineSnapshotToList(); + + game.snapshot.changed_action = TRUE; + } } void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame, @@ -8782,13 +8794,14 @@ void CheckSingleStepMode_SP(boolean murphy_is_waiting, CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping); } -void CheckSingleStepMode_MM(boolean button_released) +void CheckSingleStepMode_MM(boolean element_clicked, + boolean button_released) { if (tape.single_step && tape.recording && !tape.pausing) if (button_released) TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); - CheckSaveEngineSnapshot_MM(button_released); + CheckSaveEngineSnapshot_MM(element_clicked, button_released); } void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,