fixed bug with different global border when playing from level editor
authorHolger Schemel <info@artsoft.org>
Fri, 7 Sep 2018 14:20:14 +0000 (16:20 +0200)
committerHolger Schemel <info@artsoft.org>
Fri, 7 Sep 2018 14:20:14 +0000 (16:20 +0200)
commitf77bbb8fc772782a6d4169d22a45716e9d4d0813
tree8dae9acc8cc9f10b0444eff8ea3e8001f2fde3c3
parent055c4e48ddc47b9616c38cd5eeaf27f5b88c933b
fixed bug with different global border when playing from level editor

When using different screen border images for the in-game screen
(while playing the game, as defined by "global.border.PLAYING") and
for the level editor (defined by "global.border.EDITOR"), test-playing
a level from the level editor resulted in a graphically broken global
screen border (while everything looks correct when playing from the
main menu).
src/game.c