X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.c;h=9a712934ac5cf3a9344bd61244273bdfe4ff5d83;hp=2d59752b4d554be69669e7530f2986651c8d99dd;hb=8027f83cb6288618be3892b268760f25ca252606;hpb=9f4e306d9d5c5a7f9c8a3aa0a92e206ad3bc05a2 diff --git a/src/tools.c b/src/tools.c index 2d59752b..9a712934 100644 --- a/src/tools.c +++ b/src/tools.c @@ -304,6 +304,65 @@ void DrawMaskedBorder(int redraw_mask) } } +void BlitScreenToBitmap(Bitmap *target_bitmap) +{ + DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field); + int fx = FX, fy = FY; + +#if NEW_TILESIZE + int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); + int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); + + int bx1, bx2, ffx, ffy; + + // fx += dx * TILESIZE_VAR / TILESIZE; + // fy += dy * TILESIZE_VAR / TILESIZE; +#else + fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); + fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); +#endif + + /* !!! THIS WORKS !!! */ + + ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx * TILESIZE_VAR / TILESIZE; + + if (EVEN(SCR_FIELDX)) + { + if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + 2 * TILEX_VAR / 2) + { + fx = fx + dx * TILESIZE_VAR / TILESIZE - MIN(ffx, TILEX_VAR / 2) + + 1 * TILEX_VAR; + } + else + { + fx = fx - (dx <= 0 ? TILEX_VAR : 0) + 1 * TILEX_VAR; + + printf("::: STOPPED\n"); + } + + printf("::: %d (%d, %d) [%d] [%d] => %d\n", + ffx, SBX_Left * TILEX_VAR, SBX_Right * TILEX_VAR, dx, FX, fx); + } + + if (border.draw_masked[GAME_MODE_PLAYING]) + { + if (buffer != backbuffer) + { + /* copy playfield buffer to backbuffer to add masked border */ + BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY); + DrawMaskedBorder(REDRAW_FIELD); + } + + BlitBitmap(backbuffer, target_bitmap, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + REAL_SX, REAL_SY); + } + else + { + BlitBitmap(buffer, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY); + } +} + void BackToFront() { int x, y; @@ -494,9 +553,16 @@ void BackToFront() printf("::: STOPPED\n"); } - printf("::: %d (%d, %d) [%d] [%d] => %d\n", - ffx, SBX_Left * TILEX_VAR, SBX_Right * TILEX_VAR, dx, FX, fx); + printf("::: %d (%d, %d) [%d] [%d] [%d, %d] => %d\n", + ffx, SBX_Left * TILEX_VAR, SBX_Right * TILEX_VAR, + dx, FX, ScreenMovDir, ScreenGfxPos, fx); + } + else + { + fx += dx; } + + fy += dy; #endif #endif @@ -592,6 +658,49 @@ void BackToFront() #endif #if NEW_TILESIZE + +#if 1 + InitGfxClipRegion(TRUE, SX, SY, SXSIZE, SYSIZE); + + { + int sx = SX; // - (EVEN(SCR_FIELDX) ? TILEX_VAR / 2 : 0); + int sy = SY; // + (EVEN(SCR_FIELDY) ? TILEY_VAR / 2 : 0); + + int dx = 0, dy = 0; + int ffx, ffy; + int fx = FX, fy = FY; + + ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx * TILESIZE_VAR / TILESIZE; + + if (EVEN(SCR_FIELDX)) + { + if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + 2 * TILEX_VAR / 2) + { + fx = fx + dx * TILESIZE_VAR / TILESIZE - MIN(ffx, TILEX_VAR / 2) + + 1 * TILEX_VAR; + + if (fx % TILEX_VAR) + sx -= TILEX_VAR / 2; + else + sx -= TILEX_VAR; + } + else + { + fx = fx - (dx <= 0 ? TILEX_VAR : 0) + 1 * TILEX_VAR; + } + } + + for (x = 0; x < SCR_FIELDX; x++) + for (y = 0 ; y < SCR_FIELDY; y++) + if (redraw[redraw_x1 + x][redraw_y1 + y]) + BlitBitmap(buffer, window, + FX + x * TILEX_VAR, FY + y * TILEY_VAR, + TILEX_VAR, TILEY_VAR, + sx + x * TILEX_VAR, sy + y * TILEY_VAR); + } + + InitGfxClipRegion(FALSE, -1, -1, -1, -1); +#else for (x = 0; x < SCR_FIELDX; x++) for (y = 0 ; y < SCR_FIELDY; y++) if (redraw[redraw_x1 + x][redraw_y1 + y]) @@ -599,6 +708,8 @@ void BackToFront() FX + x * TILEX_VAR, FY + y * TILEY_VAR, TILEX_VAR, TILEY_VAR, SX + x * TILEX_VAR, SY + y * TILEY_VAR); +#endif + #else for (x = 0; x < SCR_FIELDX; x++) for (y = 0 ; y < SCR_FIELDY; y++)