X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.c;h=3703935f523ae5c40c126f2b6c60235574d4c6f6;hp=e7f5c0519719b795efbc6d3f427c7b8943b4cd66;hb=b59d111d850aa928e2a839ba026adde64927d5a5;hpb=b5fb0b07e5ab3af54a5d541d59ae661eaee3bfae diff --git a/src/screens.c b/src/screens.c index e7f5c051..3703935f 100644 --- a/src/screens.c +++ b/src/screens.c @@ -4142,13 +4142,13 @@ void DrawChooseLevelNr() ti->node_top = &level_number; ti->sort_priority = 10000 + value; - ti->color = (level.no_valid_file ? FC_BLUE : + ti->color = (level.no_level_file ? FC_BLUE : LevelStats_getSolved(i) ? FC_GREEN : LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED); sprintf(identifier, "%d", value); sprintf(name, "%03d: %s", value, - (level.no_valid_file ? "(no file)" : level.name)); + (level.no_level_file ? "(no file)" : level.name)); setString(&ti->identifier, identifier); setString(&ti->name, name); @@ -4198,6 +4198,8 @@ void DrawHallOfFame(int highlight_position) if (highlight_position < 0) LoadScore(level_nr); + else + SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW); FadeSetEnterScreen(); @@ -5326,9 +5328,10 @@ static struct TokenInfo setup_info_game[] = { { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" }, { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" }, + { TYPE_SWITCH, &setup.time_limit, "Time Limit:" }, { TYPE_SWITCH, &setup.handicap, "Handicap:" }, { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" }, - { TYPE_SWITCH, &setup.time_limit, "Time Limit:" }, + { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" }, { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" }, { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" }, { TYPE_STRING, &game_speed_text, "" }, @@ -5356,9 +5359,10 @@ static struct TokenInfo setup_info_editor[] = { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" }, { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" }, -#endif { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" }, { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" }, +#endif + { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" }, { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" }, #if 0 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },