X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fmain.h;h=640a4fc962bf99ef94b31f99d048abe6e3bf4ef3;hp=bc912050179cd9779b82ee5239f30e7eeb7f0a15;hb=328e3b0f53ca41e626fda33427f5c51325bc700b;hpb=cb81cac37a6a681c0ee295918e5ef919fbef1e90 diff --git a/src/main.h b/src/main.h index bc912050..640a4fc9 100644 --- a/src/main.h +++ b/src/main.h @@ -24,16 +24,20 @@ #include "libgame/libgame.h" #include "game_em/game_em.h" +#include "game_sp/game_sp.h" #include "conf_gfx.h" /* include auto-generated data structure definitions */ #include "conf_snd.h" /* include auto-generated data structure definitions */ #include "conf_mus.h" /* include auto-generated data structure definitions */ + #define IMG_UNDEFINED (-1) #define IMG_EMPTY IMG_EMPTY_SPACE -#define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE +#define IMG_SP_EMPTY IMG_EMPTY_SPACE +#define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING #define IMG_CHAR_START IMG_CHAR_SPACE +#define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE #define IMG_CUSTOM_START IMG_CUSTOM_1 #define SND_UNDEFINED (-1) @@ -55,15 +59,27 @@ #define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH #define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT +#define MIN_SCROLL_DELAY 0 +#define STD_SCROLL_DELAY 3 +#define MAX_SCROLL_DELAY 8 + #define SCREENX(a) ((a) - scroll_x) #define SCREENY(a) ((a) - scroll_y) #define LEVELX(a) ((a) + scroll_x) #define LEVELY(a) ((a) + scroll_y) -#define IN_VIS_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2) -#define IN_LEV_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)= 0 && (x) < (xsize) && \ + (y) >= 0 && (y) < (ysize)) +#define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \ + ((x) >= (xmin) && (x) <= (xmax) && \ + (y) >= (ymin) && (y) <= (ymax)) + +#define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY) +#define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy) +#define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2) /* values for configurable properties (custom elem's only, else pre-defined) */ +/* (never change these values, as they are stored in level files!) */ #define EP_DIGGABLE 0 #define EP_COLLECTIBLE_ONLY 1 #define EP_DONT_RUN_INTO 2 @@ -95,80 +111,84 @@ #define EP_THROWABLE 28 #define EP_CAN_EXPLODE 29 #define EP_GRAVITY_REACHABLE 30 +#define EP_DONT_GET_HIT_BY 31 /* values for pre-defined properties */ +/* (from here on, values can be changed by inserting new values) */ #define EP_PLAYER 32 #define EP_CAN_PASS_MAGIC_WALL 33 -#define EP_SWITCHABLE 34 -#define EP_BD_ELEMENT 35 -#define EP_SP_ELEMENT 36 -#define EP_SB_ELEMENT 37 -#define EP_GEM 38 -#define EP_FOOD_DARK_YAMYAM 39 -#define EP_FOOD_PENGUIN 40 -#define EP_FOOD_PIG 41 -#define EP_HISTORIC_WALL 42 -#define EP_HISTORIC_SOLID 43 -#define EP_CLASSIC_ENEMY 44 -#define EP_BELT 45 -#define EP_BELT_ACTIVE 46 -#define EP_BELT_SWITCH 47 -#define EP_TUBE 48 -#define EP_KEYGATE 49 -#define EP_AMOEBOID 50 -#define EP_AMOEBALIVE 51 -#define EP_HAS_EDITOR_CONTENT 52 -#define EP_CAN_TURN_EACH_MOVE 53 -#define EP_CAN_GROW 54 -#define EP_ACTIVE_BOMB 55 -#define EP_INACTIVE 56 +#define EP_CAN_PASS_DC_MAGIC_WALL 34 +#define EP_SWITCHABLE 35 +#define EP_BD_ELEMENT 36 +#define EP_SP_ELEMENT 37 +#define EP_SB_ELEMENT 38 +#define EP_GEM 39 +#define EP_FOOD_DARK_YAMYAM 40 +#define EP_FOOD_PENGUIN 41 +#define EP_FOOD_PIG 42 +#define EP_HISTORIC_WALL 43 +#define EP_HISTORIC_SOLID 44 +#define EP_CLASSIC_ENEMY 45 +#define EP_BELT 46 +#define EP_BELT_ACTIVE 47 +#define EP_BELT_SWITCH 48 +#define EP_TUBE 49 +#define EP_ACID_POOL 50 +#define EP_KEYGATE 51 +#define EP_AMOEBOID 52 +#define EP_AMOEBALIVE 53 +#define EP_HAS_EDITOR_CONTENT 54 +#define EP_CAN_TURN_EACH_MOVE 55 +#define EP_CAN_GROW 56 +#define EP_ACTIVE_BOMB 57 +#define EP_INACTIVE 58 /* values for special configurable properties (depending on level settings) */ -#define EP_EM_SLIPPERY_WALL 57 +#define EP_EM_SLIPPERY_WALL 59 /* values for special graphics properties (no effect on game engine) */ -#define EP_GFX_CRUMBLED 58 +#define EP_GFX_CRUMBLED 60 /* values for derived properties (determined from properties above) */ -#define EP_ACCESSIBLE_OVER 59 -#define EP_ACCESSIBLE_INSIDE 60 -#define EP_ACCESSIBLE_UNDER 61 -#define EP_WALKABLE 62 -#define EP_PASSABLE 63 -#define EP_ACCESSIBLE 64 -#define EP_COLLECTIBLE 65 -#define EP_SNAPPABLE 66 -#define EP_WALL 67 -#define EP_SOLID_FOR_PUSHING 68 -#define EP_DRAGONFIRE_PROOF 69 -#define EP_EXPLOSION_PROOF 70 -#define EP_CAN_SMASH 71 -#define EP_EXPLODES_3X3_OLD 72 -#define EP_CAN_EXPLODE_BY_FIRE 73 -#define EP_CAN_EXPLODE_SMASHED 74 -#define EP_CAN_EXPLODE_IMPACT 75 -#define EP_SP_PORT 76 -#define EP_CAN_EXPLODE_BY_DRAGONFIRE 77 -#define EP_CAN_EXPLODE_BY_EXPLOSION 78 -#define EP_COULD_MOVE_INTO_ACID 79 -#define EP_MAYBE_DONT_COLLIDE_WITH 80 -#define EP_CAN_BE_CLONED_BY_ANDROID 81 +#define EP_ACCESSIBLE_OVER 61 +#define EP_ACCESSIBLE_INSIDE 62 +#define EP_ACCESSIBLE_UNDER 63 +#define EP_WALKABLE 64 +#define EP_PASSABLE 65 +#define EP_ACCESSIBLE 66 +#define EP_COLLECTIBLE 67 +#define EP_SNAPPABLE 68 +#define EP_WALL 69 +#define EP_SOLID_FOR_PUSHING 70 +#define EP_DRAGONFIRE_PROOF 71 +#define EP_EXPLOSION_PROOF 72 +#define EP_CAN_SMASH 73 +#define EP_EXPLODES_3X3_OLD 74 +#define EP_CAN_EXPLODE_BY_FIRE 75 +#define EP_CAN_EXPLODE_SMASHED 76 +#define EP_CAN_EXPLODE_IMPACT 77 +#define EP_SP_PORT 78 +#define EP_CAN_EXPLODE_BY_DRAGONFIRE 79 +#define EP_CAN_EXPLODE_BY_EXPLOSION 80 +#define EP_COULD_MOVE_INTO_ACID 81 +#define EP_MAYBE_DONT_COLLIDE_WITH 82 +#define EP_CAN_BE_CLONED_BY_ANDROID 83 /* values for internal purpose only (level editor) */ -#define EP_WALK_TO_OBJECT 82 -#define EP_DEADLY 83 -#define EP_EDITOR_CASCADE 84 -#define EP_EDITOR_CASCADE_ACTIVE 85 -#define EP_EDITOR_CASCADE_INACTIVE 86 +#define EP_WALK_TO_OBJECT 84 +#define EP_DEADLY 85 +#define EP_EDITOR_CASCADE 86 +#define EP_EDITOR_CASCADE_ACTIVE 87 +#define EP_EDITOR_CASCADE_INACTIVE 88 /* values for internal purpose only (game engine) */ -#define EP_HAS_ACTION 87 -#define EP_CAN_CHANGE_OR_HAS_ACTION 88 +#define EP_HAS_ACTION 89 +#define EP_CAN_CHANGE_OR_HAS_ACTION 90 /* values for internal purpose only (other) */ -#define EP_OBSOLETE 89 +#define EP_OBSOLETE 91 -#define NUM_ELEMENT_PROPERTIES 90 +#define NUM_ELEMENT_PROPERTIES 92 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32) #define EP_BITFIELD_BASE_NR 0 @@ -264,6 +284,7 @@ PLAYER_BITS_3 | \ PLAYER_BITS_4) #define PLAYER_BITS_TRIGGER (1 << 4) +#define PLAYER_BITS_ACTION (1 << 5) /* values for move directions (bits 0 - 3: basic move directions) */ #define MV_BIT_PREVIOUS 4 @@ -320,7 +341,7 @@ #define CP_WHEN_REMOVABLE 4 #define CP_WHEN_WALKABLE 5 -/* values for change actions for custom elements */ +/* values for change actions for custom elements (stored in level file) */ #define CA_NO_ACTION 0 #define CA_EXIT_PLAYER 1 #define CA_KILL_PLAYER 2 @@ -339,6 +360,9 @@ #define CA_SET_CE_SCORE 15 #define CA_SET_CE_VALUE 16 #define CA_SET_ENGINE_SCAN_MODE 17 +#define CA_SET_PLAYER_INVENTORY 18 +#define CA_SET_CE_ARTWORK 19 +#define CA_SET_LEVEL_RANDOM_SEED 20 #define CA_HEADLINE_LEVEL_ACTIONS 250 #define CA_HEADLINE_PLAYER_ACTIONS 251 @@ -378,6 +402,7 @@ #define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4) #define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY) #define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER) +#define CA_ARG_PLAYER_ACTION (CA_ARG_PLAYER + PLAYER_BITS_ACTION) #define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999) #define CA_ARG_NUMBER 11000 #define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0) @@ -394,15 +419,19 @@ #define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0) #define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1) #define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2) +#define CA_ARG_ELEMENT_ACTION (CA_ARG_ELEMENT + 7) #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997) #define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET) #define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER) +#define CA_ARG_ELEMENT_CV_ACTION (CA_ARG_ELEMENT_ACTION) #define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE) #define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3) #define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4) +#define CA_ARG_ELEMENT_NR_ACTION (CA_ARG_ELEMENT + 8) #define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998) #define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5) #define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6) +#define CA_ARG_ELEMENT_CS_ACTION (CA_ARG_ELEMENT + 9) #define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999) #define CA_ARG_SPEED 13000 #define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING) @@ -439,6 +468,16 @@ #define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL) #define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE) #define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999) +#define CA_ARG_INVENTORY 18000 +#define CA_ARG_INVENTORY_RESET (CA_ARG_INVENTORY + 0) +#define CA_ARG_INVENTORY_RM_TARGET (CA_ARG_INVENTORY + 1) +#define CA_ARG_INVENTORY_RM_TRIGGER (CA_ARG_INVENTORY + 2) +#define CA_ARG_INVENTORY_RM_ACTION (CA_ARG_INVENTORY + 3) +#define CA_ARG_INVENTORY_RM_FIRST (CA_ARG_INVENTORY + 4) +#define CA_ARG_INVENTORY_RM_LAST (CA_ARG_INVENTORY + 5) +#define CA_ARG_INVENTORY_RM_ALL (CA_ARG_INVENTORY + 6) +#define CA_ARG_INVENTORY_HEADLINE (CA_ARG_INVENTORY + 998) +#define CA_ARG_INVENTORY_RM_HEADLINE (CA_ARG_INVENTORY + 999) #define CA_ARG_UNDEFINED 65535 /* values for custom move patterns (bits 0 - 3: basic move directions) */ @@ -532,6 +571,7 @@ #define IS_THROWABLE(e) HAS_PROPERTY(e, EP_THROWABLE) #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE) #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE) +#define DONT_GET_HIT_BY(e) HAS_PROPERTY(e, EP_DONT_GET_HIT_BY) /* macros for special configurable properties */ #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL) @@ -542,6 +582,7 @@ /* macros for pre-defined properties */ #define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER) #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL) +#define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL) #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE) #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT) #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT) @@ -557,6 +598,7 @@ #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE) #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH) #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE) +#define IS_ACID_POOL(e) HAS_PROPERTY(e, EP_ACID_POOL) #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE) #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID) #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE) @@ -607,6 +649,18 @@ #define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE) /* special macros used in game engine */ +#define IS_FILE_ELEMENT(e) ((e) >= 0 && \ + (e) <= NUM_FILE_ELEMENTS) + +#define IS_DRAWABLE_ELEMENT(e) ((e) >= 0 && \ + (e) <= NUM_DRAWABLE_ELEMENTS) + +#define IS_RUNTIME_ELEMENT(e) ((e) >= 0 && \ + (e) <= NUM_RUNTIME_ELEMENTS) + +#define IS_VALID_ELEMENT(e) ((e) >= 0 && \ + (e) <= MAX_NUM_ELEMENTS) + #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \ (e) <= EL_CUSTOM_END) @@ -635,7 +689,7 @@ #define EM_KEY_NR(e) ((e) - EL_EM_KEY_1) #define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4) #define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \ - IS_EM_KEY(e) ? EM_KEY_NR(e) : \ + IS_EM_KEY(e) ? EM_KEY_NR(e) : \ IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0) #define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \ @@ -644,9 +698,11 @@ (e) <= EL_EM_GATE_4) #define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \ (e) <= EL_EMC_GATE_8) +#define IS_DC_GATE(e) ((e) == EL_DC_GATE_WHITE) #define IS_GATE(e) (IS_RND_GATE(e) || \ IS_EM_GATE(e) || \ - IS_EMC_GATE(e)) + IS_EMC_GATE(e) || \ + IS_DC_GATE(e)) #define RND_GATE_NR(e) ((e) - EL_GATE_1) #define EM_GATE_NR(e) ((e) - EL_EM_GATE_1) #define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4) @@ -666,12 +722,17 @@ (e) <= EL_EMC_GATE_8_GRAY) #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \ (e) <= EL_EMC_GATE_8_GRAY_ACTIVE) +#define IS_DC_GATE_GRAY(e) ((e) == EL_DC_GATE_WHITE_GRAY) +#define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE) + #define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \ IS_EM_GATE_GRAY(e) || \ - IS_EMC_GATE_GRAY(e)) + IS_EMC_GATE_GRAY(e) || \ + IS_DC_GATE_GRAY(e)) #define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) || \ IS_EM_GATE_GRAY_ACTIVE(e) || \ - IS_EMC_GATE_GRAY_ACTIVE(e)) + IS_EMC_GATE_GRAY_ACTIVE(e) || \ + IS_DC_GATE_GRAY_ACTIVE(e)) #define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY) #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE) #define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY) @@ -682,8 +743,46 @@ IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \ IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0) +#define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID) + +#define IS_EMC_PILLAR(e) ((e) >= EL_EMC_WALL_1 && \ + (e) <= EL_EMC_WALL_3) +#define IS_SP_CHIP(e) ((e) == EL_SP_CHIP_SINGLE || \ + (e) == EL_SP_CHIP_LEFT || \ + (e) == EL_SP_CHIP_RIGHT || \ + (e) == EL_SP_CHIP_TOP || \ + (e) == EL_SP_CHIP_BOTTOM) +#define IS_SP_HARDWARE_BASE(e) ((e) == EL_SP_HARDWARE_BASE_1 || \ + (e) == EL_SP_HARDWARE_BASE_2 || \ + (e) == EL_SP_HARDWARE_BASE_3 || \ + (e) == EL_SP_HARDWARE_BASE_4 || \ + (e) == EL_SP_HARDWARE_BASE_5 || \ + (e) == EL_SP_HARDWARE_BASE_6) + +#define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \ + (e) <= EL_DC_STEELWALL_2_SINGLE) + +#if 1 + +#if 1 +#define GFX_ELEMENT(e) (element_info[e].gfx_element) +#else +#define GFX_ELEMENT(e) (element_info[e].gfx_element == \ + (element_info[e].use_gfx_element ? \ + element_info[e].gfx_element : e) ? \ + element_info[e].gfx_element : \ + element_info[e].gfx_element + \ + 0 * printf("::: %d: %d <-> %d\n", \ + e, \ + element_info[e].gfx_element, \ + element_info[e].use_gfx_element ? \ + element_info[e].gfx_element : e)) +#endif + +#else #define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \ element_info[e].gfx_element : e) +#endif /* !!! CHECK THIS !!! */ #if 1 @@ -732,9 +831,18 @@ (e) == EL_EMERALD_RED ? EL_DIAMOND : \ (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \ EL_ROCK) -#define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \ +#define EL_CHANGED_BD(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \ (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \ EL_BD_ROCK) +#define EL_CHANGED_DC(e) ((e) == EL_ROCK ? EL_EMERALD : \ + (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \ + (e) == EL_EMERALD ? EL_DIAMOND : \ + (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \ + (e) == EL_EMERALD_RED ? EL_DIAMOND : \ + (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \ + (e) == EL_PEARL ? EL_BOMB : \ + (e) == EL_CRYSTAL ? EL_CRYSTAL : \ + EL_ROCK) #define IS_DRAWABLE(e) ((e) < EL_BLOCKED) #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED) #define TAPE_IS_EMPTY(x) ((x).length == 0) @@ -778,6 +886,8 @@ #define IS_LOOP_SOUND(s) (sound_info[s].loop) +#define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS) + #define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e)) #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e)) #define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \ @@ -790,6 +900,11 @@ (d) == MV_UP ? "MV_UP" : \ (d) == MV_DOWN ? "MV_DOWN" : "(various)") +#define ELEMENT_ACTIVE(e) (ActiveElement[e]) +#define BUTTON_ACTIVE(b) (ActiveButton[b]) +#define FONT_ACTIVE(f) (ActiveFont[f]) + + /* fundamental game speed values */ #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ @@ -800,12 +915,11 @@ #define MAX_ELEMENT_NAME_LEN 32 #define MAX_TAPES_PER_SET 1024 #define MAX_SCORE_ENTRIES 100 -#define MAX_NUM_TITLE_SCREENS 5 +#define MAX_NUM_TITLE_IMAGES 5 +#define MAX_NUM_TITLE_MESSAGES 5 #define MAX_NUM_AMOEBA 100 -#define NUM_BELTS 4 -#define NUM_BELT_PARTS 3 #define NUM_ENVELOPES 4 #define MIN_ENVELOPE_XSIZE 1 #define MIN_ENVELOPE_YSIZE 1 @@ -824,6 +938,10 @@ #define STD_ELEMENT_CONTENTS 4 #define MAX_ELEMENT_CONTENTS 8 +/* values for initial player inventory */ +#define MIN_INITIAL_INVENTORY_SIZE 1 +#define MAX_INITIAL_INVENTORY_SIZE 8 + /* often used screen positions */ #define SX 8 #define SY 8 @@ -865,6 +983,12 @@ #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36) #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7) +/* values for GfxRedraw */ +#define GFX_REDRAW_NONE (0) +#define GFX_REDRAW_TILE (1 << 0) +#define GFX_REDRAW_TILE_CRUMBLED (1 << 1) +#define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS (1 << 2) +#define GFX_REDRAW_TILE_TWINKLED (1 << 3) /* score for elements */ #define SC_EMERALD 0 @@ -1101,9 +1225,9 @@ #define EL_CRYSTAL 257 #define EL_WALL_PEARL 258 #define EL_WALL_CRYSTAL 259 -#define EL_DOOR_WHITE 260 -#define EL_DOOR_WHITE_GRAY 261 -#define EL_KEY_WHITE 262 +#define EL_DC_GATE_WHITE 260 +#define EL_DC_GATE_WHITE_GRAY 261 +#define EL_DC_KEY_WHITE 262 #define EL_SHIELD_NORMAL 263 #define EL_EXTRA_TIME 264 #define EL_SWITCHGATE_OPEN 265 @@ -1147,13 +1271,13 @@ #define EL_SIGN_STOP 301 #define EL_SIGN_WHEELCHAIR 302 #define EL_SIGN_PARKING 303 -#define EL_SIGN_ONEWAY 304 -#define EL_SIGN_HEART 305 -#define EL_SIGN_TRIANGLE 306 -#define EL_SIGN_ROUND 307 -#define EL_SIGN_EXIT 308 -#define EL_SIGN_YINYANG 309 -#define EL_SIGN_OTHER 310 +#define EL_SIGN_NO_ENTRY 304 +#define EL_SIGN_UNUSED_1 305 +#define EL_SIGN_GIVE_WAY 306 +#define EL_SIGN_ENTRY_FORBIDDEN 307 +#define EL_SIGN_EMERGENCY_EXIT 308 +#define EL_SIGN_YIN_YANG 309 +#define EL_SIGN_UNUSED_2 310 #define EL_MOLE_LEFT 311 #define EL_MOLE_RIGHT 312 #define EL_MOLE_UP 313 @@ -1322,7 +1446,82 @@ #define EL_NEXT_CE_8 730 #define EL_ANY_ELEMENT 731 -#define NUM_FILE_ELEMENTS 732 +#define EL_STEEL_CHAR_START 732 +#define EL_STEEL_CHAR_ASCII0 (EL_STEEL_CHAR_START - 32) +#define EL_STEEL_CHAR_ASCII0_START (EL_STEEL_CHAR_ASCII0 + 32) + +/* (auto-generated data structure definitions included with normal chars) */ + +#define EL_STEEL_CHAR_ASCII0_END (EL_STEEL_CHAR_ASCII0 + 111) +#define EL_STEEL_CHAR_END (EL_STEEL_CHAR_START + 79) + +#define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) + +#define EL_SPERMS 812 +#define EL_BULLET 813 +#define EL_HEART 814 +#define EL_CROSS 815 +#define EL_FRANKIE 816 +#define EL_SIGN_SPERMS 817 +#define EL_SIGN_BULLET 818 +#define EL_SIGN_HEART 819 +#define EL_SIGN_CROSS 820 +#define EL_SIGN_FRANKIE 821 + +#define EL_STEEL_EXIT_CLOSED 822 +#define EL_STEEL_EXIT_OPEN 823 + +#define EL_DC_STEELWALL_1_LEFT 824 +#define EL_DC_STEELWALL_1_RIGHT 825 +#define EL_DC_STEELWALL_1_TOP 826 +#define EL_DC_STEELWALL_1_BOTTOM 827 +#define EL_DC_STEELWALL_1_HORIZONTAL 828 +#define EL_DC_STEELWALL_1_VERTICAL 829 +#define EL_DC_STEELWALL_1_TOPLEFT 830 +#define EL_DC_STEELWALL_1_TOPRIGHT 831 +#define EL_DC_STEELWALL_1_BOTTOMLEFT 832 +#define EL_DC_STEELWALL_1_BOTTOMRIGHT 833 +#define EL_DC_STEELWALL_1_TOPLEFT_2 834 +#define EL_DC_STEELWALL_1_TOPRIGHT_2 835 +#define EL_DC_STEELWALL_1_BOTTOMLEFT_2 836 +#define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837 + +#define EL_DC_STEELWALL_2_LEFT 838 +#define EL_DC_STEELWALL_2_RIGHT 839 +#define EL_DC_STEELWALL_2_TOP 840 +#define EL_DC_STEELWALL_2_BOTTOM 841 +#define EL_DC_STEELWALL_2_HORIZONTAL 842 +#define EL_DC_STEELWALL_2_VERTICAL 843 +#define EL_DC_STEELWALL_2_MIDDLE 844 +#define EL_DC_STEELWALL_2_SINGLE 845 + +#define EL_DC_SWITCHGATE_SWITCH_UP 846 +#define EL_DC_SWITCHGATE_SWITCH_DOWN 847 +#define EL_DC_TIMEGATE_SWITCH 848 +#define EL_DC_TIMEGATE_SWITCH_ACTIVE 849 + +#define EL_DC_LANDMINE 850 + +#define EL_EXPANDABLE_STEELWALL 851 +#define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852 +#define EL_EXPANDABLE_STEELWALL_VERTICAL 853 +#define EL_EXPANDABLE_STEELWALL_ANY 854 + +#define EL_EM_EXIT_CLOSED 855 +#define EL_EM_EXIT_OPEN 856 +#define EL_EM_STEEL_EXIT_CLOSED 857 +#define EL_EM_STEEL_EXIT_OPEN 858 + +#define EL_DC_GATE_FAKE_GRAY 859 + +#define EL_DC_MAGIC_WALL 860 + +#define EL_QUICKSAND_FAST_EMPTY 861 +#define EL_QUICKSAND_FAST_FULL 862 + +#define EL_FROM_LEVEL_TEMPLATE 863 + +#define NUM_FILE_ELEMENTS 864 /* "real" (and therefore drawable) runtime elements */ @@ -1356,41 +1555,55 @@ #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25) #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26) #define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27) -#define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28) -#define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29) -#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 30) -#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31) -#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 32) -#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33) -#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 34) -#define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 35) -#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 36) -#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37) -#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38) -#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 39) -#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40) -#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 41) -#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42) -#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 43) -#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44) -#define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 45) -#define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 46) -#define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 47) -#define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 48) -#define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 49) -#define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 50) -#define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 51) -#define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 52) -#define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 53) -#define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 54) -#define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 55) -#define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 56) -#define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57) -#define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 58) -#define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 59) +#define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28) +#define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29) +#define EL_EM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30) +#define EL_EM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31) +#define EL_EM_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 32) +#define EL_EM_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 33) +#define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 34) +#define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 35) +#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 36) +#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37) +#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 38) +#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39) +#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 40) +#define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 41) +#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 42) +#define EL_QUICKSAND_FAST_EMPTYING (EL_FIRST_RUNTIME_REAL + 43) +#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 44) +#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 45) +#define EL_DC_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 46) +#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 47) +#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 48) +#define EL_DC_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 49) +#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 50) +#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 51) +#define EL_DC_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 52) +#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 53) +#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 54) +#define EL_DC_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 55) +#define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 56) +#define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57) +#define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58) +#define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59) +#define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 60) +#define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61) +#define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62) +#define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63) +#define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 64) +#define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 65) +#define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 66) +#define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 67) +#define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 68) +#define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69) +#define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70) +#define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71) + +#define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 72) /* "unreal" (and therefore not drawable) runtime elements */ -#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 60) +#define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS) #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0) #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1) @@ -1401,20 +1614,23 @@ #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6) #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7) #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8) -#define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 9) -#define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 10) -#define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 11) -#define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 12) -#define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 13) -#define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 14) -#define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 15) -#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 16) -#define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 17) -#define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 18) -#define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 19) -#define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 20) - -#define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 21) +#define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9) +#define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 10) +#define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 11) +#define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 12) +#define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 13) +#define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 14) +#define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 15) +#define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 16) +#define EL_QUICKSAND_FAST_FILLING (EL_FIRST_RUNTIME_UNREAL + 17) +#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 18) +#define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 19) +#define EL_DC_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 20) +#define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 21) +#define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 22) +#define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 23) + +#define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 24) /* dummy elements (never used as game elements, only used as graphics) */ #define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS @@ -1444,9 +1660,17 @@ #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 22) #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 23) #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 24) +#define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 25) +#define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 26) +#define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 27) +#define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 28) +#define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 29) +#define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 30) +#define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 31) +#define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 32) /* internal elements (only used for internal purposes like copying) */ -#define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 25) +#define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 33) #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0) #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1) @@ -1471,23 +1695,25 @@ #define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19) #define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 20) #define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 21) -#define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 22) -#define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 23) -#define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 24) -#define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 25) -#define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 26) -#define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 27) -#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 28) -#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 29) -#define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 30) -#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 31) +#define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 22) +#define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 23) +#define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 24) +#define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 25) +#define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 26) +#define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 27) +#define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 28) +#define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 29) +#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 30) +#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 31) +#define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 32) +#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 33) #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0) #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2) #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0) -#define EL_INTERNAL_END (EL_FIRST_INTERNAL + 31) +#define EL_INTERNAL_END (EL_FIRST_INTERNAL + 33) -#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 32) +#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 34) /* values for graphics/sounds action types */ @@ -1585,19 +1811,22 @@ /* values for special image configuration suffixes (must match game mode) */ #define GFX_SPECIAL_ARG_DEFAULT 0 -#define GFX_SPECIAL_ARG_TITLE 1 -#define GFX_SPECIAL_ARG_MAIN 2 -#define GFX_SPECIAL_ARG_LEVELS 3 -#define GFX_SPECIAL_ARG_SCORES 4 -#define GFX_SPECIAL_ARG_EDITOR 5 -#define GFX_SPECIAL_ARG_INFO 6 -#define GFX_SPECIAL_ARG_SETUP 7 -#define GFX_SPECIAL_ARG_PLAYING 8 -#define GFX_SPECIAL_ARG_DOOR 9 -#define GFX_SPECIAL_ARG_PREVIEW 10 -#define GFX_SPECIAL_ARG_CRUMBLED 11 - -#define NUM_SPECIAL_GFX_ARGS 12 +#define GFX_SPECIAL_ARG_LOADING 1 +#define GFX_SPECIAL_ARG_TITLE_INITIAL 2 +#define GFX_SPECIAL_ARG_TITLE 3 +#define GFX_SPECIAL_ARG_MAIN 4 +#define GFX_SPECIAL_ARG_LEVELS 5 +#define GFX_SPECIAL_ARG_SCORES 6 +#define GFX_SPECIAL_ARG_EDITOR 7 +#define GFX_SPECIAL_ARG_INFO 8 +#define GFX_SPECIAL_ARG_SETUP 9 +#define GFX_SPECIAL_ARG_PLAYING 10 +#define GFX_SPECIAL_ARG_DOOR 11 +#define GFX_SPECIAL_ARG_PANEL 12 +#define GFX_SPECIAL_ARG_PREVIEW 13 +#define GFX_SPECIAL_ARG_CRUMBLED 14 + +#define NUM_SPECIAL_GFX_ARGS 15 /* these additional definitions are currently only used for draw offsets */ #define GFX_SPECIAL_ARG_INFO_MAIN 0 @@ -1606,9 +1835,28 @@ #define GFX_SPECIAL_ARG_INFO_MUSIC 3 #define GFX_SPECIAL_ARG_INFO_CREDITS 4 #define GFX_SPECIAL_ARG_INFO_PROGRAM 5 -#define GFX_SPECIAL_ARG_INFO_LEVELSET 6 +#define GFX_SPECIAL_ARG_INFO_VERSION 6 +#define GFX_SPECIAL_ARG_INFO_LEVELSET 7 + +#define NUM_SPECIAL_GFX_INFO_ARGS 8 -#define NUM_SPECIAL_GFX_INFO_ARGS 7 +/* these additional definitions are currently only used for draw offsets */ +#define GFX_SPECIAL_ARG_SETUP_MAIN 0 +#define GFX_SPECIAL_ARG_SETUP_GAME 1 +#define GFX_SPECIAL_ARG_SETUP_EDITOR 2 +#define GFX_SPECIAL_ARG_SETUP_GRAPHICS 3 +#define GFX_SPECIAL_ARG_SETUP_SOUND 4 +#define GFX_SPECIAL_ARG_SETUP_ARTWORK 5 +#define GFX_SPECIAL_ARG_SETUP_INPUT 6 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS 7 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1 8 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2 9 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3 10 +#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4 11 +#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK 12 +#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER 13 + +#define NUM_SPECIAL_GFX_SETUP_ARGS 14 /* values for image configuration suffixes */ @@ -1651,11 +1899,17 @@ #define GFX_ARG_NAME 36 #define GFX_ARG_SCALE_UP_FACTOR 37 #define GFX_ARG_CLONE_FROM 38 -#define GFX_ARG_FADE_DELAY 39 -#define GFX_ARG_POST_DELAY 40 -#define GFX_ARG_AUTO_DELAY 41 +#define GFX_ARG_FADE_MODE 39 +#define GFX_ARG_FADE_DELAY 40 +#define GFX_ARG_POST_DELAY 41 +#define GFX_ARG_AUTO_DELAY 42 +#define GFX_ARG_ALIGN 43 +#define GFX_ARG_VALIGN 44 +#define GFX_ARG_SORT_PRIORITY 45 +#define GFX_ARG_CLASS 46 +#define GFX_ARG_STYLE 47 -#define NUM_GFX_ARGS 42 +#define NUM_GFX_ARGS 48 /* values for sound configuration suffixes */ @@ -1708,10 +1962,13 @@ #define FONT_LEVEL_NUMBER 32 #define FONT_TAPE_RECORDER 33 #define FONT_GAME_INFO 34 +#define FONT_INFO_ELEMENTS 35 +#define FONT_INFO_LEVELSET 36 -#define NUM_FONTS 35 +#define NUM_FONTS 37 #define NUM_INITIAL_FONTS 4 +#if 0 #define FONT_ACTIVE(f) \ ((f) == FONT_MENU_1 ? FONT_MENU_1_ACTIVE : \ (f) == FONT_MENU_2 ? FONT_MENU_2_ACTIVE : \ @@ -1723,25 +1980,28 @@ (f) == FONT_INPUT_2 ? FONT_INPUT_2_ACTIVE : \ (f) == FONT_LEVEL_NUMBER ? FONT_LEVEL_NUMBER_ACTIVE : \ (f)) - +#endif /* values for game_status (must match special image configuration suffixes) */ #define GAME_MODE_DEFAULT 0 -#define GAME_MODE_TITLE 1 -#define GAME_MODE_MAIN 2 -#define GAME_MODE_LEVELS 3 -#define GAME_MODE_SCORES 4 -#define GAME_MODE_EDITOR 5 -#define GAME_MODE_INFO 6 -#define GAME_MODE_SETUP 7 -#define GAME_MODE_PLAYING 8 -#define GAME_MODE_PSEUDO_DOOR 9 -#define GAME_MODE_PSEUDO_PREVIEW 10 -#define GAME_MODE_PSEUDO_CRUMBLED 11 +#define GAME_MODE_LOADING 1 +#define GAME_MODE_TITLE_INITIAL 2 +#define GAME_MODE_TITLE 3 +#define GAME_MODE_MAIN 4 +#define GAME_MODE_LEVELS 5 +#define GAME_MODE_SCORES 6 +#define GAME_MODE_EDITOR 7 +#define GAME_MODE_INFO 8 +#define GAME_MODE_SETUP 9 +#define GAME_MODE_PLAYING 10 +#define GAME_MODE_PSEUDO_DOOR 11 +#define GAME_MODE_PSEUDO_PANEL 12 +#define GAME_MODE_PSEUDO_PREVIEW 13 +#define GAME_MODE_PSEUDO_CRUMBLED 14 /* there are no special config file suffixes for these modes */ -#define GAME_MODE_PSEUDO_TYPENAME 12 -#define GAME_MODE_QUIT 13 +#define GAME_MODE_PSEUDO_TYPENAME 15 +#define GAME_MODE_QUIT 16 /* special definitions currently only used for custom artwork configuration */ #define MUSIC_PREFIX_BACKGROUND 0 @@ -1756,15 +2016,23 @@ /* program information and versioning definitions */ #define PROGRAM_VERSION_MAJOR 3 #define PROGRAM_VERSION_MINOR 2 -#define PROGRAM_VERSION_PATCH 3 -#define PROGRAM_VERSION_BUILD 0 +#define PROGRAM_VERSION_PATCH 6 +#define PROGRAM_VERSION_BUILD 2 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" #define PROGRAM_AUTHOR_STRING "Holger Schemel" -#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2006 by Holger Schemel" +#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2009 by Holger Schemel" #define PROGRAM_EMAIL_STRING "info@artsoft.org" #define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/" #define PROGRAM_GAME_BY_STRING "A Game by Artsoft Entertainment" +#define PROGRAM_UNIX_DATADIR_STRING ".rocksndiamonds" + +#if defined(CREATE_SPECIAL_EDITION_RND_JUE) +#undef PROGRAM_TITLE_STRING +#define PROGRAM_TITLE_STRING "R'n'D jue" +#undef PROGRAM_UNIX_DATADIR_STRING +#define PROGRAM_UNIX_DATADIR_STRING ".rnd_jue" +#endif #define ICON_TITLE_STRING PROGRAM_TITLE_STRING #define COOKIE_PREFIX "ROCKSNDIAMONDS" @@ -1772,7 +2040,7 @@ #define USERDATA_DIRECTORY_WIN32 PROGRAM_TITLE_STRING #define USERDATA_DIRECTORY_MACOSX PROGRAM_TITLE_STRING -#define USERDATA_DIRECTORY_UNIX ".rocksndiamonds" +#define USERDATA_DIRECTORY_UNIX PROGRAM_UNIX_DATADIR_STRING #define USERDATA_DIRECTORY_DOS "userdata" #if defined(PLATFORM_WIN32) @@ -1841,20 +2109,15 @@ #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM +#define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP -#define NUM_ENGINE_TYPES 3 +#define NUM_ENGINE_TYPES 4 struct BorderInfo { - int draw_masked[NUM_SPECIAL_GFX_ARGS]; -}; - -struct MenuPosInfo -{ - int x, y; - int width, height; - int align; + boolean draw_masked[NUM_SPECIAL_GFX_ARGS]; + boolean draw_masked_when_fading; }; struct MenuMainButtonInfo @@ -1874,28 +2137,34 @@ struct MenuMainButtonInfo struct MenuMainTextInfo { - struct MenuPosInfo name; - struct MenuPosInfo levels; - struct MenuPosInfo scores; - struct MenuPosInfo editor; - struct MenuPosInfo info; - struct MenuPosInfo game; - struct MenuPosInfo setup; - struct MenuPosInfo quit; - - struct MenuPosInfo current_level; - struct MenuPosInfo first_level; - struct MenuPosInfo last_level; - struct MenuPosInfo level_info_1; - struct MenuPosInfo level_info_2; - struct MenuPosInfo title_1; - struct MenuPosInfo title_2; - struct MenuPosInfo title_3; + struct TextPosInfo name; + struct TextPosInfo levels; + struct TextPosInfo scores; + struct TextPosInfo editor; + struct TextPosInfo info; + struct TextPosInfo game; + struct TextPosInfo setup; + struct TextPosInfo quit; + + struct TextPosInfo first_level; + struct TextPosInfo last_level; + struct TextPosInfo level_number; + struct TextPosInfo level_info_1; + struct TextPosInfo level_info_2; + struct TextPosInfo level_name; + struct TextPosInfo level_author; + struct TextPosInfo level_year; + struct TextPosInfo level_imported_from; + struct TextPosInfo level_imported_by; + struct TextPosInfo level_tested_by; + struct TextPosInfo title_1; + struct TextPosInfo title_2; + struct TextPosInfo title_3; }; struct MenuMainInputInfo { - struct MenuPosInfo name; + struct TextPosInfo name; }; struct MenuMainInfo @@ -1905,15 +2174,35 @@ struct MenuMainInfo struct MenuMainInputInfo input; }; -struct TitleInfo +struct TitleFadingInfo +{ + int fade_mode; + int fade_delay; + int post_delay; + int auto_delay; +}; + +struct TitleMessageInfo { + int x, y; + int width, height; + int chars, lines; + int align, valign; + int font; + boolean autowrap; + boolean centered; + boolean parse_comments; + int sort_priority; + + int fade_mode; int fade_delay; int post_delay; int auto_delay; +}; - int fade_delay_final; - int post_delay_final; - int auto_delay_final; +struct InitInfo +{ + struct MenuPosInfo busy; }; struct MenuInfo @@ -1922,14 +2211,18 @@ struct MenuInfo int draw_yoffset[NUM_SPECIAL_GFX_ARGS]; int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS]; int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS]; + int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS]; + int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS]; int scrollbar_xoffset; int list_size[NUM_SPECIAL_GFX_ARGS]; - int fade_delay; - int post_delay; - int auto_delay; + struct TitleFadingInfo enter_menu; + struct TitleFadingInfo leave_menu; + struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS]; + struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS]; + struct TitleFadingInfo next_screen; int sound[NUM_SPECIAL_GFX_ARGS]; int music[NUM_SPECIAL_GFX_ARGS]; @@ -1949,7 +2242,7 @@ struct DoorInfo struct PreviewInfo { int x, y; - int align; + int align, valign; int xsize, ysize; int xoffset, yoffset; int tile_size; @@ -1974,6 +2267,9 @@ struct EnvelopeInfo int xsize; int ysize; + boolean autowrap; + boolean centered; + char text[MAX_ENVELOPE_TEXT_LEN + 1]; }; @@ -1996,6 +2292,12 @@ struct DateInfo int year; int month; int day; + + enum + { + DATE_SRC_CLOCK, + DATE_SRC_LEVELFILE + } src; }; struct LevelInfo @@ -2006,6 +2308,7 @@ struct LevelInfo /* level stored in native format for the alternative native game engines */ struct LevelInfo_EM *native_em_level; + struct LevelInfo_SP *native_sp_level; int file_version; /* file format version the level is stored with */ int game_version; /* game release version the level was created with */ @@ -2024,6 +2327,8 @@ struct LevelInfo char name[MAX_LEVEL_NAME_LEN + 1]; char author[MAX_LEVEL_AUTHOR_LEN + 1]; + int random_seed; + struct EnvelopeInfo envelope[NUM_ENVELOPES]; int score[LEVEL_SCORE_ELEMENTS]; @@ -2084,12 +2389,19 @@ struct LevelInfo int initial_player_stepsize[MAX_PLAYERS]; /* initial player speed */ boolean initial_player_gravity[MAX_PLAYERS]; + boolean use_initial_inventory[MAX_PLAYERS]; + int initial_inventory_size[MAX_PLAYERS]; + int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE]; + boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */ + boolean em_explodes_by_fire; /* EM style chain explosion behaviour */ boolean use_spring_bug; /* for compatibility with old levels */ boolean use_time_orb_bug; /* for compatibility with old levels */ boolean instant_relocation; /* no visual delay when relocating player */ + boolean shifted_relocation; /* no level centering when relocating player */ boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */ boolean grow_into_diggable; /* amoeba can grow into anything diggable */ + boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */ boolean continuous_snapping; /* repeated snapping without releasing key */ boolean block_snap_field; /* snapping blocks field to show animation */ @@ -2106,6 +2418,9 @@ struct LevelInfo boolean no_valid_file; /* set when level file missing or invalid */ boolean changed; /* set when level was changed in the editor */ + + /* runtime flags to handle bugs in old levels (not stored in level file) */ + boolean use_action_after_change_bug; }; struct GlobalInfo @@ -2117,11 +2432,20 @@ struct GlobalInfo char *convert_leveldir; int convert_level_nr; + char *create_images_dir; + int num_toons; float frames_per_second; boolean fps_slowdown; int fps_slowdown_factor; + + /* global values for fading screens and masking borders */ + int border_status; +#if 0 + int fading_status; + int fading_type; +#endif }; struct ElementChangeInfo @@ -2140,7 +2464,7 @@ struct ElementChangeInfo int delay_random; /* added frame delay before changed (random) */ int delay_frames; /* either 1 (frames) or 50 (seconds; 50 fps) */ - int trigger_element; /* element triggering change */ + int initial_trigger_element; /* initial element triggering change */ struct Content target_content;/* elements for extended change target */ boolean use_target_content; /* use extended change target */ @@ -2155,9 +2479,12 @@ struct ElementChangeInfo int action_type; /* type of action */ int action_mode; /* mode of action */ int action_arg; /* parameter of action */ + int action_element; /* element related to action */ /* ---------- internal values used at runtime when playing ---------- */ + int trigger_element; /* element triggering change */ + /* functions that are called before, while and after the change of an element -- currently only used for non-custom elements */ void (*pre_change_function)(int x, int y); @@ -2167,6 +2494,7 @@ struct ElementChangeInfo short actual_trigger_element; /* element that actually triggered change */ int actual_trigger_side; /* element side that triggered the change */ int actual_trigger_player; /* player which actually triggered change */ + int actual_trigger_player_bits; /* player bits of triggering players */ int actual_trigger_ce_value; /* CE value of element that triggered change */ int actual_trigger_ce_score; /* CE score of element that triggered change */ @@ -2234,7 +2562,7 @@ struct ElementInfo unsigned long properties[NUM_EP_BITFIELDS]; /* element base properties */ boolean use_gfx_element; /* use custom graphic element */ - int gfx_element; /* optional custom graphic element */ + int gfx_element_initial; /* initial optional custom graphic element */ int access_direction; /* accessible from which direction */ @@ -2285,8 +2613,13 @@ struct ElementInfo boolean in_group[NUM_GROUP_ELEMENTS]; + int gfx_element; /* runtime optional custom graphic element */ + int collect_score; /* runtime score value for collecting */ + /* count of this element on playfield, calculated after each frame */ + int element_count; + /* ---------- internal values used in level editor ---------- */ int access_type; /* walkable or passable */ @@ -2359,9 +2692,17 @@ struct GraphicInfo int draw_masked; /* optional setting for drawing envelope gfx */ + int fade_mode; /* optional setting for drawing title screens */ int fade_delay; /* optional setting for drawing title screens */ int post_delay; /* optional setting for drawing title screens */ int auto_delay; /* optional setting for drawing title screens */ + int align, valign; /* optional setting for drawing title screens */ + int sort_priority; /* optional setting for drawing title screens */ + + int class; + int style; + + boolean use_image_size; /* use image size as default width and height */ #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) Pixmap clip_mask; /* single-graphic-only clip mask for X11 */ @@ -2441,6 +2782,7 @@ extern Bitmap *bitmap_db_cross; extern Bitmap *bitmap_db_field; extern Bitmap *bitmap_db_panel; extern Bitmap *bitmap_db_door; +extern Bitmap *bitmap_db_toons; extern Pixmap tile_clipmask[]; extern DrawBuffer *fieldbuffer; extern DrawBuffer *drawto_field; @@ -2477,6 +2819,7 @@ extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaCnt[MAX_NUM_AMOEBA]; extern short AmoebaCnt2[MAX_NUM_AMOEBA]; @@ -2491,6 +2834,11 @@ extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; + +extern int ActiveElement[MAX_NUM_ELEMENTS]; +extern int ActiveButton[NUM_IMAGE_FILES]; +extern int ActiveFont[NUM_FONTS]; extern int lev_fieldx, lev_fieldy; extern int scroll_x, scroll_y; @@ -2521,7 +2869,16 @@ extern struct HiScore highscore[]; extern struct TapeInfo tape; extern struct GlobalInfo global; extern struct BorderInfo border; -extern struct TitleInfo title; +extern struct TitleFadingInfo fading; +extern struct TitleFadingInfo fading_none; +extern struct TitleFadingInfo title_initial_default; +extern struct TitleFadingInfo title_default; +extern struct TitleMessageInfo titlemessage_initial_default; +extern struct TitleMessageInfo titlemessage_initial[]; +extern struct TitleMessageInfo titlemessage_default; +extern struct TitleMessageInfo titlemessage[]; +extern struct TitleMessageInfo readme; +extern struct InitInfo init; extern struct MenuInfo menu; extern struct DoorInfo door_1, door_2; extern struct PreviewInfo preview; @@ -2539,6 +2896,10 @@ extern struct MusicInfo *music_info; extern struct MusicFileInfo *music_file_info; extern struct HelpAnimInfo *helpanim_info; extern SetupFileHash *helptext_info; +extern SetupFileHash *image_config_hash; +extern SetupFileHash *element_token_hash; +extern SetupFileHash *graphic_token_hash; +extern SetupFileHash *font_token_hash; extern struct ConfigTypeInfo image_config_suffix[]; extern struct ConfigTypeInfo sound_config_suffix[]; extern struct ConfigTypeInfo music_config_suffix[];