X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsystem.h;h=06ad220d111a04c3eaf86c23a03487751fe41403;hp=176085d473370702aac7b58ae5670c590a66e42e;hb=cd77f8c1eb3e792f1cd0c108ce49a03d762ebb96;hpb=d1eb03c63b0eaa2fd1bfa97d4b68ef678aa07bd2 diff --git a/src/libgame/system.h b/src/libgame/system.h index 176085d4..06ad220d 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -304,6 +304,7 @@ #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY) +#define FRAMES_PER_SECOND_SP 35 /* maximum playfield size supported by libgame functions */ #define MAX_PLAYFIELD_WIDTH 128 @@ -1222,6 +1223,7 @@ Bitmap *CreateBitmap(int, int, int); void ReCreateBitmap(Bitmap **, int, int, int); void FreeBitmap(Bitmap *); void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int); +void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int); void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int, void (*draw_border_function)(void)); void FillRectangle(Bitmap *, int, int, int, int, Pixel);