X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Flibgame%2Fsdl.c;h=dc866db69ef25f0ab53bd9e74a05bf5c0aaef5ce;hp=9b4e0cf4352a5afe5f0ae2859820178a8a689869;hb=7325072f28452b64057fca0f5fe23eaf945c2794;hpb=1e7fd6bd2695f77e9353b1ec988bbd259a74469c diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 9b4e0cf4..dc866db6 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -53,7 +53,7 @@ void SDLLimitScreenUpdates(boolean enable) static void UpdateScreen(SDL_Rect *rect) { static unsigned int update_screen_delay = 0; - unsigned int update_screen_delay_value = 20; /* (milliseconds) */ + unsigned int update_screen_delay_value = 50; /* (milliseconds) */ SDL_Surface *screen = backbuffer->surface; if (limit_screen_updates &&