X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FZonk.c;h=d6a31acccd361beaff5cd0105d9d804ff3af97a6;hp=0c00be8e0e6bed064d3f778f2cb3a96359bd6f46;hb=b1750ae5f6404a4faacc38425e0b31c29ea12c37;hpb=20a30378bfde4264628619380057730df6887972 diff --git a/src/game_sp/Zonk.c b/src/game_sp/Zonk.c index 0c00be8e..d6a31acc 100644 --- a/src/game_sp/Zonk.c +++ b/src/game_sp/Zonk.c @@ -131,8 +131,13 @@ loc_g_0DE8: // zonk comes falling from above X = GetStretchX(si); Y = GetStretchY(si - FieldWidth); dx = bl & 0x7; +#if 1 + StretchedSprites.BltImg(X, Y, aniSpace, 0); + StretchedSprites.BltImg(X, Y + TwoPixels * (dx + 1), aniZonk, dx); +#else StretchedSprites.BltEx(X, Y, 0); StretchedSprites.BltEx(X, Y + TwoPixels * (dx + 1), fiZonk); +#endif // +++++++++++++++++++++++++++++++++++++++++++++++++++++ bl = HighByte(PlayField16[si]) + 1; if (bl == 0x16) @@ -262,8 +267,13 @@ loc_g_0F83: // zonk comes rolling from right to left X = GetStretchX(si + 1); Y = GetStretchY(si); dx = (bl & 0x7) + 1; +#if 1 + StretchedSprites.BltImg(X, Y, aniSpace, 0); + StretchedSprites.BltImg(X - (TwoPixels * dx), Y, aniZonkRollLeft, dx - 1); +#else StretchedSprites.BltEx(X, Y, 0); StretchedSprites.BltEx(X - (TwoPixels * dx), Y, aniFramesZonkRollLeft[dx - 1]); +#endif // +++++++++++++++++++++++++++++++++++++++++++++++++++++ bl = HighByte(PlayField16[si]) + 1; // get and increment sequence# if (bl == 0x24) @@ -294,8 +304,13 @@ loc_g_0FE8: // zonk comes rolling from left to right X = GetStretchX(si - 1); Y = GetStretchY(si); dx = (bl & 0x7) + 1; +#if 1 + StretchedSprites.BltImg(X, Y, aniSpace, 0); + StretchedSprites.BltImg(X + (TwoPixels * dx), Y, aniZonkRollRight, dx - 1); +#else StretchedSprites.BltEx(X, Y, 0); StretchedSprites.BltEx(X + (TwoPixels * dx), Y, aniFramesZonkRollRight[dx - 1]); +#endif // +++++++++++++++++++++++++++++++++++++++++++++++++++++ bl = HighByte(PlayField16[si]) + 1; if (bl == 0x34) @@ -346,8 +361,13 @@ loc_g_107B: // zonk rolls left X = GetStretchX(si); Y = GetStretchY(si); dx = (bl & 0xF) + 1; +#if 1 + StretchedSprites.BltImg(X, Y, aniSpace, 0); + StretchedSprites.BltImg(X - (TwoPixels * dx), Y, aniZonkRollLeft, dx - 1); +#else StretchedSprites.BltEx(X, Y, 0); StretchedSprites.BltEx(X - (TwoPixels * dx), Y, aniFramesZonkRollLeft[dx - 1]); +#endif // +++++++++++++++++++++++++++++++++++++++++++++++++++++ bl = HighByte(PlayField16[si]) + 1; // retrieve and increment sequence# if (bl < 0x52) @@ -383,8 +403,13 @@ loc_g_10E9: // zonk rolls right X = GetStretchX(si); Y = GetStretchY(si); dx = (bl & 0x7) + 1; +#if 1 + StretchedSprites.BltImg(X, Y, aniSpace, 0); + StretchedSprites.BltImg(X + (TwoPixels * dx), Y, aniZonkRollRight, dx - 1); +#else StretchedSprites.BltEx(X, Y, 0); StretchedSprites.BltEx(X + (TwoPixels * dx), Y, aniFramesZonkRollRight[dx - 1]); +#endif // +++++++++++++++++++++++++++++++++++++++++++++++++++++ bl = HighByte(PlayField16[si]) + 1; if (bl < 0x62)