X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FMainGameLoop.c;h=6c8d5d1814eb16df3849e3cf00c068f73f4c02bc;hp=028c861e03a5741f44a9eccff4d84465340cfed1;hb=ce0bba1a070e5e64939491eb68087f68ef8fe870;hpb=d45b35552f4ca1ada1266fb7e8b6968d878019a6 diff --git a/src/game_sp/MainGameLoop.c b/src/game_sp/MainGameLoop.c index 028c861e..6c8d5d18 100644 --- a/src/game_sp/MainGameLoop.c +++ b/src/game_sp/MainGameLoop.c @@ -189,7 +189,7 @@ locRepeatMainGameLoop: // start repeating game loop // Call subDisplayPlayingTime ' playing time on screen - subCheckRestoreRedDiskCountDisplay(); // Restore panel: red-disk hole + // subCheckRestoreRedDiskCountDisplay(); // Restore panel: red-disk hole subRedDiskReleaseExplosion(); // Red Disk release and explode subFollowUpExplosions(); // every explosion may cause up to 8 following explosions @@ -199,8 +199,8 @@ locRepeatMainGameLoop: // start repeating game loop ScreenPosition = bx; // Now new X and new Y are calculated, and bx = screen position = ScreenPosition - data_h_Ytmp = ScreenScrollYPos; // copy Y for next soft scroll - data_h_Xtmp = ScreenScrollXPos; // copy X for next soft scroll + // data_h_Ytmp = ScreenScrollYPos; // copy Y for next soft scroll + // data_h_Xtmp = ScreenScrollXPos; // copy X for next soft scroll if ((! UserDragFlag) && AutoScrollFlag) { #if 0 @@ -479,7 +479,7 @@ locRepeatMainGameLoop: // start repeating game loop // Call subDisplayPlayingTime ' playing time on screen - subCheckRestoreRedDiskCountDisplay(); // Restore panel: red-disk hole + // subCheckRestoreRedDiskCountDisplay(); // Restore panel: red-disk hole subRedDiskReleaseExplosion(); // Red Disk release and explode subFollowUpExplosions(); // every explosion may cause up to 8 following explosions @@ -489,8 +489,8 @@ locRepeatMainGameLoop: // start repeating game loop ScreenPosition = bx; // Now new X and new Y are calculated, and bx = screen position = ScreenPosition - data_h_Ytmp = ScreenScrollYPos; // copy Y for next soft scroll - data_h_Xtmp = ScreenScrollXPos; // copy X for next soft scroll + // data_h_Ytmp = ScreenScrollYPos; // copy Y for next soft scroll + // data_h_Xtmp = ScreenScrollXPos; // copy X for next soft scroll if ((! UserDragFlag) && AutoScrollFlag) { #if 0