X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FInitGameConditions.c;h=003cedc404cad6fcce1234f5cc926287d1285b1a;hp=050533e8a7b7b60e103109171d65755d7bfbc6ff;hb=18863a5655e9e07d548e2d673e7f82336703c8fb;hpb=f926e522aef77158e0011ae5ad2cf8805509d6d1 diff --git a/src/game_sp/InitGameConditions.c b/src/game_sp/InitGameConditions.c index 050533e8..003cedc4 100644 --- a/src/game_sp/InitGameConditions.c +++ b/src/game_sp/InitGameConditions.c @@ -96,7 +96,11 @@ int InitMurphyPosB(int si) MurphyScreenYPos = GetStretchY(si); // Murphy's screen y-position // To Do: draw Murphy in location ax +#if 1 + StretchedSprites.BltImg(MurphyScreenXPos, MurphyScreenYPos, fiMurphy, 0); +#else StretchedSprites.BltEx(MurphyScreenXPos, MurphyScreenYPos, fiMurphy); +#endif MurphyScreenXPos = MurphyScreenXPos / Stretch; MurphyScreenYPos = MurphyScreenYPos / Stretch;