X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FElectrons.c;h=496e35079c7d3a59abfafae5d36fd88bf8c104bd;hp=e618994aad2f8ac5eafc037e1f96de9aaf33d9bc;hb=4591885cdbcfec145d1ac0510fed1519af1eea1d;hpb=34e8c8894f9aa655a87577c946c31a3f9b6134c5 diff --git a/src/game_sp/Electrons.c b/src/game_sp/Electrons.c index e618994a..496e3507 100644 --- a/src/game_sp/Electrons.c +++ b/src/game_sp/Electrons.c @@ -548,7 +548,7 @@ void subDrawElectronTurnLeft(int si, int bx) // +++++++++++++++++++++++++++++++++++++++++++++++++++++ X = GetStretchX(si); Y = GetStretchY(si); - StretchedSprites.BltImg(X, Y, aniElectron, bx); + DDSpriteBuffer_BltImg(X, Y, aniElectron, bx); // +++++++++++++++++++++++++++++++++++++++++++++++++++++ } @@ -559,7 +559,7 @@ void subDrawElectronTurnRight(int si, int bx) // +++++++++++++++++++++++++++++++++++++++++++++++++++++ X = GetStretchX(si); Y = GetStretchY(si); - StretchedSprites.BltImg(X, Y, aniElectron, 0x10 - bx); + DDSpriteBuffer_BltImg(X, Y, aniElectron, 0x10 - bx); // +++++++++++++++++++++++++++++++++++++++++++++++++++++ } @@ -572,8 +572,8 @@ void subDrawElectronFromBelow(int si, int bx) // +++++++++++++++++++++++++++++++++++++++++++++++++++++ X = GetStretchX(si); Y = GetStretchY(si + FieldWidth); - StretchedSprites.BltImg(X, Y, aniSpace, 0); - StretchedSprites.BltImg(X, Y - bx * TwoPixels, aniElectron, bx); + DDSpriteBuffer_BltImg(X, Y, aniSpace, 0); + DDSpriteBuffer_BltImg(X, Y - bx * TwoPixels, aniElectron, bx); // +++++++++++++++++++++++++++++++++++++++++++++++++++++ } @@ -586,8 +586,8 @@ void subDrawElectronFromRight(int si, int bx) // +++++++++++++++++++++++++++++++++++++++++++++++++++++ X = GetStretchX(si + 1); Y = GetStretchY(si); - StretchedSprites.BltImg(X, Y, aniSpace, 0); - StretchedSprites.BltImg(X - bx * TwoPixels, Y, aniElectron, bx); + DDSpriteBuffer_BltImg(X, Y, aniSpace, 0); + DDSpriteBuffer_BltImg(X - bx * TwoPixels, Y, aniElectron, bx); // +++++++++++++++++++++++++++++++++++++++++++++++++++++ } @@ -600,8 +600,8 @@ void subDrawElectronFromAbove(int si, int bx) // +++++++++++++++++++++++++++++++++++++++++++++++++++++ X = GetStretchX(si); Y = GetStretchY(si - FieldWidth); - StretchedSprites.BltImg(X, Y, aniSpace, 0); - StretchedSprites.BltImg(X, Y + bx * TwoPixels, aniElectron, bx); + DDSpriteBuffer_BltImg(X, Y, aniSpace, 0); + DDSpriteBuffer_BltImg(X, Y + bx * TwoPixels, aniElectron, bx); // +++++++++++++++++++++++++++++++++++++++++++++++++++++ } @@ -614,7 +614,7 @@ void subDrawElectronFromLeft(int si, int bx) // +++++++++++++++++++++++++++++++++++++++++++++++++++++ X = GetStretchX(si - 1); Y = GetStretchY(si); - StretchedSprites.BltImg(X, Y, aniSpace, 0); - StretchedSprites.BltImg(X + bx * TwoPixels, Y, aniElectron, bx); + DDSpriteBuffer_BltImg(X, Y, aniSpace, 0); + DDSpriteBuffer_BltImg(X + bx * TwoPixels, Y, aniElectron, bx); // +++++++++++++++++++++++++++++++++++++++++++++++++++++ }