X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FDisplay.c;h=94c846ed02779d0a650907b62b0bb6d7f7ab6249;hp=2eefc737c8a85f01c18b20cbcc5e70a9c604892d;hb=9f688962eb90591205c511c1ae9bf752d276d1f5;hpb=8a92e12e4eef5ce416074896e001b8dbb659294c diff --git a/src/game_sp/Display.c b/src/game_sp/Display.c index 2eefc737..94c846ed 100644 --- a/src/game_sp/Display.c +++ b/src/game_sp/Display.c @@ -167,6 +167,12 @@ void SoftScrollTo(int X, int Y, long TimeMS, int FPS) if (NoDisplayFlag) return; +#if 0 + printf(":(: %d, %d [%d, %d - %d, %d] [%d]\n", + X, Y, ScrollMinX, ScrollMinY, ScrollMaxX, ScrollMaxY, + ScrollDelta); +#endif + oldX = ScrollX; oldY = ScrollY; X = ScrollDelta * (X / ScrollDelta); @@ -178,5 +184,11 @@ void SoftScrollTo(int X, int Y, long TimeMS, int FPS) // ScrollX = X // ScrollY = Y +#if 0 + printf(":): %d, %d [%d, %d - %d, %d] [%d]\n", + X, Y, ScrollMinX, ScrollMinY, ScrollMaxX, ScrollMaxY, + ScrollDelta); +#endif + Stage.SoftScrollTo(X, Y, TimeMS, FPS); }