X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FDisplay.c;h=8cd554840a8787a734984da16a7e7127c23ad16d;hp=156b828de050fca0c9a8b23ff7d670160ce09a09;hb=35b995abd3183999201d9581f7674de1475dc169;hpb=4591885cdbcfec145d1ac0510fed1519af1eea1d diff --git a/src/game_sp/Display.c b/src/game_sp/Display.c index 156b828d..8cd55484 100644 --- a/src/game_sp/Display.c +++ b/src/game_sp/Display.c @@ -7,12 +7,11 @@ int ScreenScrollXPos, ScreenScrollYPos; -int ShowPanel; int ExplosionShake; boolean NoDisplayFlag; -long DisplayMinX, DisplayMaxX, DisplayWidth; -long DisplayMinY, DisplayMaxY, DisplayHeight; +long DisplayMinX, DisplayMaxX; +long DisplayMinY, DisplayMaxY; void subDisplayLevel() @@ -50,7 +49,7 @@ void ScrollTowards(int X, int Y) Y = Max(Y, ScrollMinY); Y = Min(Y, ScrollMaxY); - DDScrollBuffer_ScrollTowards(X, Y, 2 * Stretch * ZoomFactor); + DDScrollBuffer_ScrollTowards(X, Y, 2 * ZoomFactor); } void SoftScrollTo(int X, int Y, long TimeMS, int FPS)