X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FDDSpriteBuffer.c;h=863aac39f4a8e9f2516ea96f8082fc565e365058;hp=ac5287dbdd24d541c903ca5bdcb96891c91856bf;hb=35b995abd3183999201d9581f7674de1475dc169;hpb=4591885cdbcfec145d1ac0510fed1519af1eea1d diff --git a/src/game_sp/DDSpriteBuffer.c b/src/game_sp/DDSpriteBuffer.c index ac5287db..863aac39 100644 --- a/src/game_sp/DDSpriteBuffer.c +++ b/src/game_sp/DDSpriteBuffer.c @@ -5,18 +5,6 @@ #include "DDSpriteBuffer.h" -long mXSpriteCount, mYSpriteCount; -long mSpriteWidth, mSpriteHeight; -long mDestXOff, mDestYOff; - -void DDSpriteBuffer_Init() -{ - mSpriteWidth = TILEX; - mSpriteHeight = TILEY; - mXSpriteCount = 16; - mYSpriteCount = 16; -} - static void Blt(int pX, int pY, Bitmap *bitmap, int SpriteX, int SpriteY) { int scx = (mScrollX_last < 0 ? 0 : mScrollX_last); @@ -37,7 +25,7 @@ static void Blt(int pX, int pY, Bitmap *bitmap, int SpriteX, int SpriteY) return; BlitBitmap(bitmap, screenBitmap, SpriteX, SpriteY, - mSpriteWidth, mSpriteHeight, sx, sy); + TILEX, TILEY, sx, sy); } void DDSpriteBuffer_BltImg(int pX, int pY, int graphic, int sync_frame)