X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.h;h=efff1306fc26892ed6c9a28671ea594520116649;hp=e34ef21952c7eea8d280561cd40fb06f3fee08e6;hb=61c3da024802ecc0268bab42d7499fc0346e4fd3;hpb=e9306042d9ea3bc310590fe16653538905a9b99d diff --git a/src/game_sp/DDScrollBuffer.h b/src/game_sp/DDScrollBuffer.h index e34ef219..efff1306 100644 --- a/src/game_sp/DDScrollBuffer.h +++ b/src/game_sp/DDScrollBuffer.h @@ -8,8 +8,8 @@ #include "global.h" -extern long mScrollX, mScrollY; -extern long mScrollX_last, mScrollY_last; +extern int mScrollX, mScrollY; +extern int mScrollX_last, mScrollY_last; #if 1 extern boolean redraw[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2]; @@ -26,6 +26,6 @@ extern void RestorePlayfield(); extern void DDScrollBuffer_ScrollTo(int X, int Y); extern void DDScrollBuffer_ScrollTowards(int X, int Y, double Step); -extern void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS); +extern void DDScrollBuffer_SoftScrollTo(int X, int Y, int TimeMS, int FPS); #endif /* DDSCROLLBUFFER_H */