X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FBugsTerminals.c;h=17fc9a0fe459b5f726459ff14aba79f5d8c5a68a;hp=f12a1a0b64ce5da8fa6633afc9216235045f0e10;hb=f7b79b71faf7e5fbe38df38d26d1156f3ba2f0ce;hpb=e85f102990a880fc2ec51e64a1f1ced4ad9e19df diff --git a/src/game_sp/BugsTerminals.c b/src/game_sp/BugsTerminals.c index f12a1a0b..17fc9a0f 100644 --- a/src/game_sp/BugsTerminals.c +++ b/src/game_sp/BugsTerminals.c @@ -29,7 +29,9 @@ int subAnimateBugs(int si) // int ax, bx, cx, dx, di; // int ah, bh, ch, dh, al, bl, cl, dl; // int cx; +#if 0 int graphic, sync_frame; +#endif int bl; if (fiBug != LowByte(PlayField16[si])) @@ -108,19 +110,32 @@ markDisplay: #if 1 +#if 0 graphic = (bl == 0 ? aniBugActivating : bl == 12 ? aniBugDeactivating : bl == 13 ? aniBug : aniBugActive); sync_frame = (bl >= 1 && bl <= 11 ? (bl - 1) * 4 : 0) + (TimerVar & 3); +#endif // printf("::: %d [%d]\n", sync_frame, gfx.anim_random_frame); +#if 0 /* a general random frame treatment would be needed for _all_ animations */ + /* (DONE) */ if (isRandomAnimation_SP(graphic) && !isNextAnimationFrame_SP(graphic, sync_frame)) return subAnimateBugs; +#endif + +#if 1 + + GfxGraphic[GetX(si)][GetY(si)] = (bl == 0 ? aniBugActivating : + bl == 12 ? aniBugDeactivating : + bl == 13 ? aniBug : aniBugActive); +#else subCopyAnimToScreen(si, graphic, sync_frame); +#endif #else subCopyFieldToScreen(si, aniFramesBug[bl]); @@ -207,7 +222,15 @@ int subAnimateTerminals(int si) GfxFrame[lx][ly] += getGraphicInfo_Delay(graphic); #if 1 + +#if 1 + + GfxGraphic[GetX(si)][GetY(si)] = (bl < 8 ? aniTerminal : aniTerminalActive); + +#else subCopyAnimToScreen(si, graphic, GfxFrame[lx][ly]); +#endif + #else X = GetStretchX(si); Y = GetStretchY(si); @@ -276,6 +299,9 @@ int subGetRandomNumber() int subGetRandomNumber; long Tmp, RSeed; +#if 0 + long Tst; +#endif RSeed = (long)(0x7FFF & RandomSeed); if (0x8000 == (RandomSeed & 0x8000)) @@ -287,6 +313,15 @@ int subGetRandomNumber() #else Tmp = 0xFFFF & (((0x5E5 * RandomSeed) & 0xFFFF) + 0x31); #endif + +#if 0 + Tst = 0xFFFF & (((0x5E5 * RSeed) & 0xFFFF) + 0x31); + printf("::: BugsTerminals.c: subGetRandomNumber(): %d [%ld] [%ld, %ld]\n", + RandomSeed, RSeed, Tmp, Tst); + if (Tmp != Tst) + printf("::: !!!!!!!!!!\n"); +#endif + RandomSeed = 0x7FFF & Tmp; if ((Tmp & 0x8000) != 0) RandomSeed = RandomSeed | 0x8000; @@ -305,5 +340,10 @@ int subGetRandomNumber() subGetRandomNumber); #endif +#if 0 + printf("::: BugsTerminals.c: subGetRandomNumber(): %d [%ld, %d]\n", + subGetRandomNumber, Tmp, RandomSeed); +#endif + return subGetRandomNumber; } // subGetRandomNumber