X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.c;h=8e45cfb8da103fe66817e20deaba290ff3a2d47a;hp=00da7f4fc5136c55fefdbd394ef22bf714e8d1a0;hb=645b5ff6bb70e1caf8cd6b8be4747d24cf93f527;hpb=bfc32a480c54857e24987e9f38d12cd5139dde4b diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 00da7f4f..8e45cfb8 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -2494,7 +2494,7 @@ static void Explode_MM(int x, int y, int phase, int mode) { Store[x][y] = EL_EMPTY; - game.restart_game_message = "Bomb killed Mc Duffin ! Play it again ?"; + game.restart_game_message = "Bomb killed Mc Duffin! Play it again?"; } Feld[x][y] = Store[x][y]; @@ -3186,10 +3186,10 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) SetTileCursorActive(FALSE); - game.restart_game_message = "Out of magic energy ! Play it again ?"; + game.restart_game_message = "Out of magic energy! Play it again?"; #if 0 - if (Request("Out of magic energy ! Play it again ?", + if (Request("Out of magic energy! Play it again?", REQ_ASK | REQ_STAY_CLOSED)) { InitGame(); @@ -3320,10 +3320,10 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) SetTileCursorActive(FALSE); - game.restart_game_message = "Magic spell hit Mc Duffin ! Play it again ?"; + game.restart_game_message = "Magic spell hit Mc Duffin! Play it again?"; #if 0 - if (Request("Magic spell hit Mc Duffin ! Play it again ?", + if (Request("Magic spell hit Mc Duffin! Play it again?", REQ_ASK | REQ_STAY_CLOSED)) { InitGame(); @@ -3367,7 +3367,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) laser.num_edges = 0; Bang_MM(laser.start_edge.x, laser.start_edge.y); - if (Request("Bomb killed Mc Duffin ! Play it again ?", + if (Request("Bomb killed Mc Duffin! Play it again?", REQ_ASK | REQ_STAY_CLOSED)) { InitGame(); @@ -3965,7 +3965,7 @@ void GameWon_MM(void) CloseDoor(DOOR_CLOSE_1); - Request("Level solved !", REQ_CONFIRM); + Request("Level solved!", REQ_CONFIRM); if (level_nr == leveldir_current->handicap_level) {