X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ffiles.c;h=6304da1f670e92fce336c84b8cde533349324820;hp=c32777225a076a5a2477b678b15150dbe8b2a627;hb=4a8368abd71c718621838773eed914b5bbd4e1d8;hpb=9991027ba0e61f105a15d517461614fce184ba48 diff --git a/src/files.c b/src/files.c index c3277722..6304da1f 100644 --- a/src/files.c +++ b/src/files.c @@ -236,6 +236,12 @@ static struct LevelFileConfigInfo chunk_config_INFO[] = &li.score[SC_TIME_BONUS], 1 }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(9), + &li.auto_exit_sokoban, FALSE + }, + { -1, -1, -1, -1, @@ -1314,6 +1320,22 @@ filetype_id_list[] = /* level file functions */ /* ========================================================================= */ +static boolean check_special_flags(char *flag) +{ +#if 0 + printf("::: '%s', '%s', '%s'\n", + flag, + options.special_flags, + leveldir_current->special_flags); +#endif + + if (strEqual(options.special_flags, flag) || + strEqual(leveldir_current->special_flags, flag)) + return TRUE; + + return FALSE; +} + static struct DateInfo getCurrentDate() { time_t epoch_seconds = time(NULL); @@ -1587,8 +1609,10 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) *level = li; /* copy temporary buffer back to level data */ setLevelInfoToDefaults_EM(); + setLevelInfoToDefaults_SP(); level->native_em_level = &native_em_level; + level->native_sp_level = &native_sp_level; level->file_version = FILE_VERSION_ACTUAL; level->game_version = GAME_VERSION_ACTUAL; @@ -1750,9 +1774,44 @@ static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info) static void ActivateLevelTemplate() { + int x, y; + /* Currently there is no special action needed to activate the template data, because 'element_info' property settings overwrite the original level data, while all other variables do not change. */ + + /* Exception: 'from_level_template' elements in the original level playfield + are overwritten with the corresponding elements at the same position in + playfield from the level template. */ + + for (x = 0; x < level.fieldx; x++) + for (y = 0; y < level.fieldy; y++) + if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE) + level.field[x][y] = level_template.field[x][y]; + + if (check_special_flags("load_xsb_to_ces")) + { + struct LevelInfo level_backup = level; + + /* overwrite all individual level settings from template level settings */ + level = level_template; + + /* restore playfield size */ + level.fieldx = level_backup.fieldx; + level.fieldy = level_backup.fieldy; + + /* restore playfield content */ + for (x = 0; x < level.fieldx; x++) + for (y = 0; y < level.fieldy; y++) + level.field[x][y] = level_backup.field[x][y]; + + /* restore name and author from individual level */ + strcpy(level.name, level_backup.name); + strcpy(level.author, level_backup.author); + + /* restore flag "use_custom_template" */ + level.use_custom_template = level_backup.use_custom_template; + } } static char *getLevelFilenameFromBasename(char *basename) @@ -1768,21 +1827,33 @@ static char *getLevelFilenameFromBasename(char *basename) static int getFileTypeFromBasename(char *basename) { + /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */ + static char *filename = NULL; struct stat file_status; /* ---------- try to determine file type from filename ---------- */ /* check for typical filename of a Supaplex level package file */ +#if 1 + if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d")) + return LEVEL_FILE_TYPE_SP; +#else if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 || strncmp(basename, "LEVELS.D", 8) == 0)) return LEVEL_FILE_TYPE_SP; +#endif /* check for typical filename of a Diamond Caves II level package file */ - if (strSuffix(basename, ".dc") || - strSuffix(basename, ".dc2")) + if (strSuffixLower(basename, ".dc") || + strSuffixLower(basename, ".dc2")) return LEVEL_FILE_TYPE_DC; + /* check for typical filename of a Sokoban level package file */ + if (strSuffixLower(basename, ".xsb") && + strchr(basename, '%') == NULL) + return LEVEL_FILE_TYPE_SB; + /* ---------- try to determine file type from filesize ---------- */ checked_free(filename); @@ -1798,18 +1869,31 @@ static int getFileTypeFromBasename(char *basename) return LEVEL_FILE_TYPE_UNKNOWN; } -static char *getSingleLevelBasename(int nr) +static boolean checkForPackageFromBasename(char *basename) +{ + /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!! + !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */ + + return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN); +} + +static char *getSingleLevelBasenameExt(int nr, char *extension) { static char basename[MAX_FILENAME_LEN]; if (nr < 0) - sprintf(basename, "template.%s", LEVELFILE_EXTENSION); + sprintf(basename, "template.%s", extension); else - sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION); + sprintf(basename, "%03d.%s", nr, extension); return basename; } +static char *getSingleLevelBasename(int nr) +{ + return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION); +} + static char *getPackedLevelBasename(int type) { static char basename[MAX_FILENAME_LEN]; @@ -1937,9 +2021,33 @@ static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) /* special case: level number is negative => check for level template file */ if (nr < 0) { +#if 1 + /* global variable "leveldir_current" must be modified in the loop below */ + LevelDirTree *leveldir_current_last = leveldir_current; + + /* check for template level in path from current to topmost tree node */ + + while (leveldir_current != NULL) + { + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, + "template.%s", LEVELFILE_EXTENSION); + + if (fileExists(lfi->filename)) + break; + + leveldir_current = leveldir_current->node_parent; + } + + /* restore global variable "leveldir_current" modified in above loop */ + leveldir_current = leveldir_current_last; + +#else + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, "template.%s", LEVELFILE_EXTENSION); +#endif + /* no fallback if template file not existing */ return; } @@ -1951,6 +2059,9 @@ static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) setLevelFileInfo_FormatLevelFilename(lfi, filetype, leveldir_current->level_filename, nr); + + lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename); + if (fileExists(lfi->filename)) return; } @@ -3017,8 +3128,12 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, { level->no_valid_file = TRUE; +#if 1 + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); +#else if (level != &level_template) Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); +#endif return; } @@ -3799,30 +3914,13 @@ void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) } } -static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, - struct LevelFileInfo *level_file_info) -{ - if (!LoadNativeLevel_EM(level_file_info->filename)) - level->no_valid_file = TRUE; -} - -void CopyNativeLevel_RND_to_Native(struct LevelInfo *level) -{ - if (level->game_engine_type == GAME_ENGINE_TYPE_EM) - CopyNativeLevel_RND_to_EM(level); -} - -void CopyNativeLevel_Native_to_RND(struct LevelInfo *level) -{ - if (level->game_engine_type == GAME_ENGINE_TYPE_EM) - CopyNativeLevel_EM_to_RND(level); -} - /* ------------------------------------------------------------------------- */ /* functions for loading SP level */ /* ------------------------------------------------------------------------- */ +#if 0 + #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111 #define SP_LEVEL_SIZE 1536 #define SP_LEVEL_XSIZE 60 @@ -4013,7 +4111,8 @@ static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, } /* position file stream to the requested level inside the level package */ - if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0) + if (level_file_info->packed && + fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0) { level->no_valid_file = TRUE; @@ -4167,6 +4266,286 @@ static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, *level = multipart_level; } +#endif + +void CopyNativeLevel_RND_to_SP(struct LevelInfo *level) +{ + struct LevelInfo_SP *level_sp = level->native_sp_level; + LevelInfoType *header = &level_sp->header; + int i, x, y; + + level_sp->width = level->fieldx; + level_sp->height = level->fieldy; + + for (x = 0; x < level->fieldx; x++) + { + for (y = 0; y < level->fieldy; y++) + { + int element_old = level->field[x][y]; + int element_new; + + if (element_old >= EL_SP_START && + element_old <= EL_SP_END) + element_new = element_old - EL_SP_START; + else if (element_old == EL_EMPTY_SPACE) + element_new = 0x00; + else if (element_old == EL_INVISIBLE_WALL) + element_new = 0x28; + else + element_new = 0x20; /* map unknown elements to yellow "hardware" */ + + level_sp->playfield[x][y] = element_new; + } + } + + header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0); + + for (i = 0; i < SP_LEVEL_NAME_LEN; i++) + header->LevelTitle[i] = level->name[i]; + /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */ + + header->InfotronsNeeded = level->gems_needed; + + header->SpecialPortCount = 0; + + for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++) + { + boolean gravity_port_found = FALSE; + boolean gravity_port_valid = FALSE; + int gravity_port_flag; + int gravity_port_base_element; + int element = level->field[x][y]; + + if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT && + element <= EL_SP_GRAVITY_ON_PORT_UP) + { + gravity_port_found = TRUE; + gravity_port_valid = TRUE; + gravity_port_flag = 1; + gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT; + } + else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT && + element <= EL_SP_GRAVITY_OFF_PORT_UP) + { + gravity_port_found = TRUE; + gravity_port_valid = TRUE; + gravity_port_flag = 0; + gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT; + } + else if (element >= EL_SP_GRAVITY_PORT_RIGHT && + element <= EL_SP_GRAVITY_PORT_UP) + { + /* change R'n'D style gravity inverting special port to normal port + (there are no gravity inverting ports in native Supaplex engine) */ + + gravity_port_found = TRUE; + gravity_port_valid = FALSE; + gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT; + } + + if (gravity_port_found) + { + if (gravity_port_valid && + header->SpecialPortCount < SP_MAX_SPECIAL_PORTS) + { + SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount]; + + port->PortLocation = (y * level->fieldx + x) * 2; + port->Gravity = gravity_port_flag; + + element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element; + + header->SpecialPortCount++; + } + else + { + /* change special gravity port to normal port */ + + element += EL_SP_PORT_RIGHT - gravity_port_base_element; + } + + level_sp->playfield[x][y] = element - EL_SP_START; + } + } +} + +void CopyNativeLevel_SP_to_RND(struct LevelInfo *level) +{ + struct LevelInfo_SP *level_sp = level->native_sp_level; + LevelInfoType *header = &level_sp->header; + int i, x, y; + + level->fieldx = level_sp->width; + level->fieldy = level_sp->height; + + for (x = 0; x < level->fieldx; x++) + { + for (y = 0; y < level->fieldy; y++) + { + int element_old = level_sp->playfield[x][y]; + int element_new; + + if (element_old <= 0x27) + element_new = getMappedElement(EL_SP_START + element_old); + else if (element_old == 0x28) + element_new = EL_INVISIBLE_WALL; + else + { + Error(ERR_WARN, "invalid element %d at position %d, %d", + element_old, x, y); + + element_new = EL_UNKNOWN; + } + + level->field[x][y] = element_new; + } + } + + for (i = 0; i < MAX_PLAYERS; i++) + level->initial_player_gravity[i] = + (header->InitialGravity == 1 ? TRUE : FALSE); + + for (i = 0; i < SP_LEVEL_NAME_LEN; i++) + level->name[i] = header->LevelTitle[i]; + level->name[SP_LEVEL_NAME_LEN] = '\0'; + + level->gems_needed = header->InfotronsNeeded; + + for (i = 0; i < header->SpecialPortCount; i++) + { + SpecialPortType *port = &header->SpecialPort[i]; + int port_location = port->PortLocation; + int gravity = port->Gravity; + int port_x, port_y, port_element; + + port_x = (port_location / 2) % level->fieldx; + port_y = (port_location / 2) / level->fieldx; + + if (port_x < 0 || port_x >= level->fieldx || + port_y < 0 || port_y >= level->fieldy) + { + Error(ERR_WARN, "special port position (%d, %d) out of bounds", + port_x, port_y); + + continue; + } + + port_element = level->field[port_x][port_y]; + + if (port_element < EL_SP_GRAVITY_PORT_RIGHT || + port_element > EL_SP_GRAVITY_PORT_UP) + { + Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y); + + continue; + } + + /* change previous (wrong) gravity inverting special port to either + gravity enabling special port or gravity disabling special port */ + level->field[port_x][port_y] += + (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT : + EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT; + } + + /* change special gravity ports without database entries to normal ports */ + for (x = 0; x < level->fieldx; x++) + for (y = 0; y < level->fieldy; y++) + if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT && + level->field[x][y] <= EL_SP_GRAVITY_PORT_UP) + level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT; + + level->time = 0; /* no time limit */ + level->amoeba_speed = 0; + level->time_magic_wall = 0; + level->time_wheel = 0; + level->amoeba_content = EL_EMPTY; + +#if 1 + /* original Supaplex does not use score values -- use default values */ +#else + for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) + level->score[i] = 0; +#endif + + /* there are no yamyams in supaplex levels */ + for (i = 0; i < level->num_yamyam_contents; i++) + for (x = 0; x < 3; x++) + for (y = 0; y < 3; y++) + level->yamyam_content[i].e[x][y] = EL_EMPTY; +} + +static void CopyNativeTape_RND_to_SP(struct LevelInfo *level) +{ + struct LevelInfo_SP *level_sp = level->native_sp_level; + struct DemoInfo_SP *demo = &level_sp->demo; + int i, j; + + /* always start with reliable default values */ + demo->is_available = FALSE; + demo->length = 0; + + if (TAPE_IS_EMPTY(tape)) + return; + + demo->level_nr = tape.level_nr; /* (currently not used) */ + + level_sp->header.DemoRandomSeed = tape.random_seed; + + demo->length = 0; + for (i = 0; i < tape.length; i++) + { + int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]); + int demo_repeat = tape.pos[i].delay; + + for (j = 0; j < demo_repeat / 16; j++) + demo->data[demo->length++] = 0xf0 | demo_action; + + if (demo_repeat % 16) + demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action; + } + + demo->data[demo->length++] = 0xff; + + demo->is_available = TRUE; +} + +static void setTapeInfoToDefaults(); + +static void CopyNativeTape_SP_to_RND(struct LevelInfo *level) +{ + struct LevelInfo_SP *level_sp = level->native_sp_level; + struct DemoInfo_SP *demo = &level_sp->demo; + char *filename = level->file_info.filename; + int i; + + /* always start with reliable default values */ + setTapeInfoToDefaults(); + + if (!demo->is_available) + return; + + tape.level_nr = demo->level_nr; /* (currently not used) */ + tape.length = demo->length - 1; /* without "end of demo" byte */ + tape.random_seed = level_sp->header.DemoRandomSeed; + + TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename)); + + for (i = 0; i < demo->length - 1; i++) + { + int demo_action = demo->data[i] & 0x0f; + int demo_repeat = (demo->data[i] & 0xf0) >> 4; + + tape.pos[i].action[0] = map_key_SP_to_RND(demo_action); + tape.pos[i].delay = demo_repeat + 1; + } + + tape.length_seconds = GetTapeLength(); +} + + +/* ------------------------------------------------------------------------- */ +/* functions for loading DC level */ +/* ------------------------------------------------------------------------- */ #define DC_LEVEL_HEADER_SIZE 344 @@ -6137,6 +6516,403 @@ static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, #endif +/* ------------------------------------------------------------------------- */ +/* functions for loading SB level */ +/* ------------------------------------------------------------------------- */ + +int getMappedElement_SB(int element_ascii, boolean use_ces) +{ + static struct + { + int ascii; + int sb; + int ce; + } + sb_element_mapping[] = + { + { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */ + { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */ + { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */ + { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */ + { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */ + { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */ + { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */ +#if 0 + { '_', EL_INVISIBLE_STEELWALL, EL_CUSTOM_8 }, /* floor beyond border */ +#else + { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */ +#endif + + { 0, -1, -1 }, + }; + + int i; + + for (i = 0; sb_element_mapping[i].ascii != 0; i++) + if (element_ascii == sb_element_mapping[i].ascii) + return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb); + + return EL_UNDEFINED; +} + +static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + char *filename = level_file_info->filename; + char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN]; + char last_comment[MAX_LINE_LEN]; + char level_name[MAX_LINE_LEN]; + char *line_ptr; + FILE *file; + int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level; + boolean read_continued_line = FALSE; + boolean reading_playfield = FALSE; + boolean got_valid_playfield_line = FALSE; + boolean invalid_playfield_char = FALSE; + boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces"); + int file_level_nr = 0; + int line_nr = 0; + int x, y; + +#if 0 + printf("::: looking for level number %d [%d]\n", + level_file_info->nr, num_levels_to_skip); +#endif + + last_comment[0] = '\0'; + level_name[0] = '\0'; + + if (!(file = fopen(filename, MODE_READ))) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + + return; + } + + while (!feof(file)) + { + /* level successfully read, but next level may follow here */ + if (!got_valid_playfield_line && reading_playfield) + { +#if 0 + printf("::: read complete playfield\n"); +#endif + + /* read playfield from single level file -- skip remaining file */ + if (!level_file_info->packed) + break; + + if (file_level_nr >= num_levels_to_skip) + break; + + file_level_nr++; + + last_comment[0] = '\0'; + level_name[0] = '\0'; + + reading_playfield = FALSE; + } + + got_valid_playfield_line = FALSE; + + /* read next line of input file */ + if (!fgets(line, MAX_LINE_LEN, file)) + break; + + /* check if line was completely read and is terminated by line break */ + if (strlen(line) > 0 && line[strlen(line) - 1] == '\n') + line_nr++; + + /* cut trailing line break (this can be newline and/or carriage return) */ + for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--) + if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0') + *line_ptr = '\0'; + + /* copy raw input line for later use (mainly debugging output) */ + strcpy(line_raw, line); + + if (read_continued_line) + { + /* append new line to existing line, if there is enough space */ + if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN) + strcat(previous_line, line_ptr); + + strcpy(line, previous_line); /* copy storage buffer to line */ + + read_continued_line = FALSE; + } + + /* if the last character is '\', continue at next line */ + if (strlen(line) > 0 && line[strlen(line) - 1] == '\\') + { + line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */ + strcpy(previous_line, line); /* copy line to storage buffer */ + + read_continued_line = TRUE; + + continue; + } + + /* skip empty lines */ + if (line[0] == '\0') + continue; + + /* extract comment text from comment line */ + if (line[0] == ';') + { + for (line_ptr = line; *line_ptr; line_ptr++) + if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';') + break; + + strcpy(last_comment, line_ptr); + +#if 0 + printf("::: found comment '%s' in line %d\n", last_comment, line_nr); +#endif + + continue; + } + + /* extract level title text from line containing level title */ + if (line[0] == '\'') + { + strcpy(level_name, &line[1]); + + if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'') + level_name[strlen(level_name) - 1] = '\0'; + +#if 0 + printf("::: found level name '%s' in line %d\n", level_name, line_nr); +#endif + + continue; + } + + /* skip lines containing only spaces (or empty lines) */ + for (line_ptr = line; *line_ptr; line_ptr++) + if (*line_ptr != ' ') + break; + if (*line_ptr == '\0') + continue; + + /* at this point, we have found a line containing part of a playfield */ + +#if 0 + printf("::: found playfield row in line %d\n", line_nr); +#endif + + got_valid_playfield_line = TRUE; + + if (!reading_playfield) + { + reading_playfield = TRUE; + invalid_playfield_char = FALSE; + + for (x = 0; x < MAX_LEV_FIELDX; x++) + for (y = 0; y < MAX_LEV_FIELDY; y++) + level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces); + + level->fieldx = 0; + level->fieldy = 0; + + /* start with topmost tile row */ + y = 0; + } + + /* skip playfield line if larger row than allowed */ + if (y >= MAX_LEV_FIELDY) + continue; + + /* start with leftmost tile column */ + x = 0; + + /* read playfield elements from line */ + for (line_ptr = line; *line_ptr; line_ptr++) + { + int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces); + + /* stop parsing playfield line if larger column than allowed */ + if (x >= MAX_LEV_FIELDX) + break; + + if (mapped_sb_element == EL_UNDEFINED) + { + invalid_playfield_char = TRUE; + + break; + } + + level->field[x][y] = mapped_sb_element; + + /* continue with next tile column */ + x++; + + level->fieldx = MAX(x, level->fieldx); + } + + if (invalid_playfield_char) + { + /* if first playfield line, treat invalid lines as comment lines */ + if (y == 0) + reading_playfield = FALSE; + + continue; + } + + /* continue with next tile row */ + y++; + } + + fclose(file); + + level->fieldy = y; + + level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX); + level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY); + + if (!reading_playfield) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + + return; + } + + if (*level_name != '\0') + { + strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN); + level->name[MAX_LEVEL_NAME_LEN] = '\0'; + +#if 0 + printf(":1: level name: '%s'\n", level->name); +#endif + } + else if (*last_comment != '\0') + { + strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN); + level->name[MAX_LEVEL_NAME_LEN] = '\0'; + +#if 0 + printf(":2: level name: '%s'\n", level->name); +#endif + } + else + { + sprintf(level->name, "--> Level %d <--", level_file_info->nr); + } + + /* set all empty fields beyond the border walls to invisible steel wall */ + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + { + if ((x == 0 || x == level->fieldx - 1 || + y == 0 || y == level->fieldy - 1) && + level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces)) + FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces), + level->field, level->fieldx, level->fieldy); + } + + /* set special level settings for Sokoban levels */ + + level->time = 0; + level->use_step_counter = TRUE; + + if (load_xsb_to_ces) + { +#if 1 + /* !!! special global settings can now be set in level template !!! */ +#else + level->initial_player_stepsize[0] = STEPSIZE_SLOW; +#endif + + /* fill smaller playfields with padding "beyond border wall" elements */ + if (level->fieldx < SCR_FIELDX || + level->fieldy < SCR_FIELDY) + { + short field[level->fieldx][level->fieldy]; + int new_fieldx = MAX(level->fieldx, SCR_FIELDX); + int new_fieldy = MAX(level->fieldy, SCR_FIELDY); + int pos_fieldx = (new_fieldx - level->fieldx) / 2; + int pos_fieldy = (new_fieldy - level->fieldy) / 2; + + /* copy old playfield (which is smaller than the visible area) */ + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + field[x][y] = level->field[x][y]; + + /* fill new, larger playfield with "beyond border wall" elements */ + for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++) + level->field[x][y] = getMappedElement_SB('_', load_xsb_to_ces); + + /* copy the old playfield to the middle of the new playfield */ + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + level->field[pos_fieldx + x][pos_fieldy + y] = field[x][y]; + + level->fieldx = new_fieldx; + level->fieldy = new_fieldy; + } + + level->use_custom_template = TRUE; + } +} + + +/* ------------------------------------------------------------------------- */ +/* functions for handling native levels */ +/* ------------------------------------------------------------------------- */ + +static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + if (!LoadNativeLevel_EM(level_file_info->filename)) + level->no_valid_file = TRUE; +} + +static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + int pos = 0; + + /* determine position of requested level inside level package */ + if (level_file_info->packed) + pos = level_file_info->nr - leveldir_current->first_level; + + if (!LoadNativeLevel_SP(level_file_info->filename, pos)) + level->no_valid_file = TRUE; +} + +void CopyNativeLevel_RND_to_Native(struct LevelInfo *level) +{ + if (level->game_engine_type == GAME_ENGINE_TYPE_EM) + CopyNativeLevel_RND_to_EM(level); + else if (level->game_engine_type == GAME_ENGINE_TYPE_SP) + CopyNativeLevel_RND_to_SP(level); +} + +void CopyNativeLevel_Native_to_RND(struct LevelInfo *level) +{ + if (level->game_engine_type == GAME_ENGINE_TYPE_EM) + CopyNativeLevel_EM_to_RND(level); + else if (level->game_engine_type == GAME_ENGINE_TYPE_SP) + CopyNativeLevel_SP_to_RND(level); +} + +void SaveNativeLevel(struct LevelInfo *level) +{ + if (level->game_engine_type == GAME_ENGINE_TYPE_SP) + { + char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp"); + char *filename = getLevelFilenameFromBasename(basename); + + CopyNativeLevel_RND_to_SP(level); + CopyNativeTape_RND_to_SP(level); + + SaveNativeLevel_SP(filename); + } +} + + /* ------------------------------------------------------------------------- */ /* functions for loading generic level */ /* ------------------------------------------------------------------------- */ @@ -6160,12 +6936,17 @@ void LoadLevelFromFileInfo(struct LevelInfo *level, case LEVEL_FILE_TYPE_SP: LoadLevelFromFileInfo_SP(level, level_file_info); + level->game_engine_type = GAME_ENGINE_TYPE_SP; break; case LEVEL_FILE_TYPE_DC: LoadLevelFromFileInfo_DC(level, level_file_info); break; + case LEVEL_FILE_TYPE_SB: + LoadLevelFromFileInfo_SB(level, level_file_info); + break; + default: LoadLevelFromFileInfo_RND(level, level_file_info); break; @@ -6345,6 +7126,32 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) change->target_element = EL_PLAYER_1; } +#if 1 + /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */ + if (level->game_version < VERSION_IDENT(3,2,5,0)) + { + /* This is needed to fix a problem that was caused by a bugfix in function + game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that + corrects the behaviour when a custom element changes to another custom + element with a higher element number that has change actions defined. + Normally, only one change per frame is allowed for custom elements. + Therefore, it is checked if a custom element already changed in the + current frame; if it did, subsequent changes are suppressed. + Unfortunately, this is only checked for element changes, but not for + change actions, which are still executed. As the function above loops + through all custom elements from lower to higher, an element change + resulting in a lower CE number won't be checked again, while a target + element with a higher number will also be checked, and potential change + actions will get executed for this CE, too (which is wrong), while + further changes are ignored (which is correct). As this bugfix breaks + Zelda II (and introduces graphical bugs to Zelda I, and also breaks a + few other levels like Alan Bond's "FMV"), allow the previous, incorrect + behaviour for existing levels and tapes that make use of this bug */ + + level->use_action_after_change_bug = TRUE; + } +#else + /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */ /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */ { int element = EL_CUSTOM_16; @@ -6371,6 +7178,7 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) strncmp(ei->description, "scanline - row 1", 16) == 0) level->use_action_after_change_bug = TRUE; } +#endif /* not centering level after relocating player was default only in 3.2.3 */ if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */ @@ -7811,6 +8619,13 @@ void LoadSolutionTape(int nr) char *filename = getSolutionTapeFilename(nr); LoadTapeFromFilename(filename); + +#if 1 + if (TAPE_IS_EMPTY(tape) && + level.game_engine_type == GAME_ENGINE_TYPE_SP && + level.native_sp_level->demo.is_available) + CopyNativeTape_SP_to_RND(&level); +#endif } static void SaveTape_VERS(FILE *file, struct TapeInfo *tape) @@ -8125,14 +8940,15 @@ void SaveScore(int nr) #define SETUP_TOKEN_INPUT_ON_FOCUS 22 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23 #define SETUP_TOKEN_GAME_FRAME_DELAY 24 -#define SETUP_TOKEN_GRAPHICS_SET 25 -#define SETUP_TOKEN_SOUNDS_SET 26 -#define SETUP_TOKEN_MUSIC_SET 27 -#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 28 -#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 29 -#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 30 +#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 25 +#define SETUP_TOKEN_GRAPHICS_SET 26 +#define SETUP_TOKEN_SOUNDS_SET 27 +#define SETUP_TOKEN_MUSIC_SET 28 +#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 29 +#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 30 +#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 31 -#define NUM_GLOBAL_SETUP_TOKENS 31 +#define NUM_GLOBAL_SETUP_TOKENS 32 /* editor setup */ #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0 @@ -8229,34 +9045,35 @@ static struct OptionInfo soi; static struct TokenInfo global_setup_tokens[] = { - { TYPE_STRING, &si.player_name, "player_name" }, - { TYPE_SWITCH, &si.sound, "sound" }, - { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" }, - { TYPE_SWITCH, &si.sound_music, "background_music" }, - { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" }, - { TYPE_SWITCH, &si.toons, "toons" }, - { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" }, - { TYPE_INTEGER,&si.scroll_delay_value,"scroll_delay_value" }, - { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" }, - { TYPE_SWITCH, &si.fade_screens, "fade_screens" }, - { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" }, - { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" }, - { TYPE_SWITCH, &si.quick_doors, "quick_doors" }, - { TYPE_SWITCH, &si.team_mode, "team_mode" }, - { TYPE_SWITCH, &si.handicap, "handicap" }, - { TYPE_SWITCH, &si.skip_levels, "skip_levels" }, - { TYPE_SWITCH, &si.time_limit, "time_limit" }, - { TYPE_SWITCH, &si.fullscreen, "fullscreen" }, - { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" }, - { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" }, - { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" }, - { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" }, - { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" }, - { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" }, - { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" }, - { TYPE_STRING, &si.graphics_set, "graphics_set" }, - { TYPE_STRING, &si.sounds_set, "sounds_set" }, - { TYPE_STRING, &si.music_set, "music_set" }, + { TYPE_STRING, &si.player_name, "player_name" }, + { TYPE_SWITCH, &si.sound, "sound" }, + { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" }, + { TYPE_SWITCH, &si.sound_music, "background_music" }, + { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" }, + { TYPE_SWITCH, &si.toons, "toons" }, + { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" }, + { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" }, + { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" }, + { TYPE_SWITCH, &si.fade_screens, "fade_screens" }, + { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"}, + { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" }, + { TYPE_SWITCH, &si.quick_doors, "quick_doors" }, + { TYPE_SWITCH, &si.team_mode, "team_mode" }, + { TYPE_SWITCH, &si.handicap, "handicap" }, + { TYPE_SWITCH, &si.skip_levels, "skip_levels" }, + { TYPE_SWITCH, &si.time_limit, "time_limit" }, + { TYPE_SWITCH, &si.fullscreen, "fullscreen" }, + { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" }, + { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" }, + { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" }, + { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" }, + { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" }, + { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" }, + { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" }, + { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" }, + { TYPE_STRING, &si.graphics_set, "graphics_set" }, + { TYPE_STRING, &si.sounds_set, "sounds_set" }, + { TYPE_STRING, &si.music_set, "music_set" }, { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" }, { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" }, { TYPE_SWITCH3,&si.override_level_music, "override_level_music" }, @@ -8407,6 +9224,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->input_on_focus = FALSE; si->prefer_aga_graphics = TRUE; si->game_frame_delay = GAME_FRAME_DELAY; + si->sp_show_border_elements = FALSE; si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR); si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);