X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=2127242f376221be14192a8d893f689e8b3c71f2;hp=e371b63455b1384f0762765c6269bdf1850b1650;hb=d0409bd76aa84a8745ec2ea6d8a5480c8bea0bcd;hpb=f2ddf39ad776c01f9b8a57818fe3ea9777649778 diff --git a/src/events.c b/src/events.c index e371b634..2127242f 100644 --- a/src/events.c +++ b/src/events.c @@ -289,9 +289,6 @@ void HandleMouseCursor() void EventLoop(void) { - unsigned int sync_frame_delay = 0; - unsigned int sync_frame_delay_value = GAME_FRAME_DELAY; - while (1) { if (PendingEvent()) @@ -308,11 +305,11 @@ void EventLoop(void) if (game_status == GAME_MODE_PLAYING) HandleGameActions(); - /* refresh window contents from drawing buffer, if needed */ + /* always copy backbuffer to visible screen for every video frame */ BackToFront(); - if (game_status != GAME_MODE_PLAYING) - WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value); + /* reset video frame delay to default (may change again while playing) */ + SetVideoFrameDelay(GAME_FRAME_DELAY); if (game_status == GAME_MODE_QUIT) return;