X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fcartoons.c;h=593066bd5239d16a81e99c26a24b2a3712956bce;hp=0048d4b750ef5ade66587144b2a3431df63b3a87;hb=cbab48e3ea7c2821978dccb4f299e81e9c567050;hpb=be789d9a341f5d7369f4aa2f74e2f85f3e004a4c diff --git a/src/cartoons.c b/src/cartoons.c index 0048d4b7..593066bd 100644 --- a/src/cartoons.c +++ b/src/cartoons.c @@ -62,7 +62,7 @@ struct GlobalAnimPartControlInfo int drawing_stage; int state; - int last_game_status; + int last_anim_status; }; struct GlobalAnimMainControlInfo @@ -136,7 +136,7 @@ static unsigned int anim_sync_frame_delay_value = GAME_FRAME_DELAY; static int game_mode_anim_classes[NUM_GAME_MODES]; static int anim_class_game_modes[NUM_ANIM_CLASSES]; -static int game_status_last = GAME_MODE_DEFAULT; +static int anim_status_last = GAME_MODE_DEFAULT; static int anim_classes_last = ANIM_CLASS_NONE; @@ -269,7 +269,7 @@ static void InitToonControls() part->step_delay_value = graphic_info[control].step_delay; part->state = ANIM_STATE_INACTIVE; - part->last_game_status = -1; + part->last_anim_status = -1; anim->num_parts++; part_nr++; @@ -355,7 +355,7 @@ void InitGlobalAnimControls() part->step_delay_value = graphic_info[control].step_delay; part->state = ANIM_STATE_INACTIVE; - part->last_game_status = -1; + part->last_anim_status = -1; if (p < GLOBAL_ANIM_ID_PART_BASE) { @@ -391,7 +391,7 @@ void InitGlobalAnimControls() anim_class_game_modes[anim_class_game_modes_list[i].class_bit] = anim_class_game_modes_list[i].game_mode; - game_status_last = GAME_MODE_LOADING; + anim_status_last = GAME_MODE_LOADING; anim_classes_last = ANIM_CLASS_NONE; } @@ -402,25 +402,25 @@ void InitGlobalAnimations() void DrawGlobalAnimExt(int drawing_stage) { - int anim_classes = game_mode_anim_classes[game_status]; + int anim_classes = game_mode_anim_classes[global.anim_status_next]; int mode_nr; int i; // start or stop global animations by change of game mode // (special handling of animations for "current screen" and "all screens") - if (game_status != game_status_last) + if (global.anim_status != anim_status_last) { // stop animations for last screen - HandleGlobalAnim(ANIM_STOP, game_status_last); + HandleGlobalAnim(ANIM_STOP, anim_status_last); // start animations for current screen - HandleGlobalAnim(ANIM_START, game_status); + HandleGlobalAnim(ANIM_START, global.anim_status); // start animations for all screens after loading new artwork set - if (game_status_last == GAME_MODE_LOADING) + if (anim_status_last == GAME_MODE_LOADING) HandleGlobalAnim(ANIM_START, GAME_MODE_DEFAULT); - game_status_last = game_status; + anim_status_last = global.anim_status; } // start or stop global animations by change of animation class @@ -443,7 +443,7 @@ void DrawGlobalAnimExt(int drawing_stage) anim_classes_last = anim_classes; } - if (!setup.toons || game_status == GAME_MODE_LOADING) + if (!setup.toons || global.anim_status == GAME_MODE_LOADING) return; if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_1) @@ -553,10 +553,10 @@ boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part) int viewport_height; boolean changed = FALSE; - if (part->last_game_status == game_status) + if (part->last_anim_status == global.anim_status) return FALSE; - part->last_game_status = game_status; + part->last_anim_status = global.anim_status; part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_1;