X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=7ce8c682fd9cbe3dc2ba3184939b16734017d18a;hp=c1f4a80d430a7b6b0c2f6559d84b5d06a793d90e;hb=18863a5655e9e07d548e2d673e7f82336703c8fb;hpb=20a30378bfde4264628619380057730df6887972 diff --git a/ChangeLog b/ChangeLog index c1f4a80d..7ce8c682 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,7 +1,22 @@ +2010-02-23 + * finished integrating R'n'D graphics engine into Supaplex game engine + (although some animations do not support full customizability yet) + +2010-02-22 + * done integrating R'n'D graphics engine into file "Infotron.c" + * done integrating R'n'D graphics engine into file "OrangeDisk.c" + +2010-02-19 + * integrated engine snapshot functionality into Supaplex game engine + 2010-02-16 * fixed bug in native Supaplex engine that broke several demo solutions + * fixed bug with re-initializing already existing elements in function + RelocatePlayer() in src/game.c (causing problems with Sokoban fields + counted a second time, making the currently playing level unsolvable) * done integrating R'n'D graphics engine into file "SnikSnaks.c" * done integrating R'n'D graphics engine into file "Electrons.c" + * done integrating R'n'D graphics engine into file "Zonk.c" 2010-02-14 * done integrating R'n'D graphics engine into file "Murphy.c"