X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=7ce8c682fd9cbe3dc2ba3184939b16734017d18a;hp=5eb677f1cd1e6b116a8344584b7863e6c4307431;hb=18863a5655e9e07d548e2d673e7f82336703c8fb;hpb=7fbc29937c69f42e609080ddd29595e01750ec4c diff --git a/ChangeLog b/ChangeLog index 5eb677f1..7ce8c682 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,8 +1,45 @@ +2010-02-23 + * finished integrating R'n'D graphics engine into Supaplex game engine + (although some animations do not support full customizability yet) + +2010-02-22 + * done integrating R'n'D graphics engine into file "Infotron.c" + * done integrating R'n'D graphics engine into file "OrangeDisk.c" + +2010-02-19 + * integrated engine snapshot functionality into Supaplex game engine + +2010-02-16 + * fixed bug in native Supaplex engine that broke several demo solutions + * fixed bug with re-initializing already existing elements in function + RelocatePlayer() in src/game.c (causing problems with Sokoban fields + counted a second time, making the currently playing level unsolvable) + * done integrating R'n'D graphics engine into file "SnikSnaks.c" + * done integrating R'n'D graphics engine into file "Electrons.c" + * done integrating R'n'D graphics engine into file "Zonk.c" + +2010-02-14 + * done integrating R'n'D graphics engine into file "Murphy.c" + * done integrating R'n'D graphics engine into file "BugsTerminals.c" + +2010-02-07 + * started integrating R'n'D graphics engine into Supaplex game engine + +2010-02-02 + * added small kludge that allows transparent pushing animation over + non-black background (by using "game.use_masked_pushing: true") + * added editor flag to Sokoban field/object elements to automatically + finish solved Sokoban style levels (even if they contain non-Sokoban + elements, which prevents auto-enabling this feature for such levels) + 2010-01-10 - * added new element "from_level_template" that is replaced by element + * added new element "from_level_template" which is replaced by element from level template at same playfield position when loaded (currently not accessible from level editor, but only used for special Sokoban level conversion when using "special_flags: load_xsb_to_ces") + * added special behaviour for "special_flags: load_xsb_to_ces": global + settings of individual level files are overwritten by template level + (except playfield size, level name, level author and template flag) 2010-01-07 * added handling of gravity ports when converting Supaplex style R'n'D