X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=7ce8c682fd9cbe3dc2ba3184939b16734017d18a;hp=467d8ca2da1d1d080c6a37efb679ed44c9aca8b5;hb=18863a5655e9e07d548e2d673e7f82336703c8fb;hpb=a312d80612bb9a448cdc1abbde690b296fa92b17 diff --git a/ChangeLog b/ChangeLog index 467d8ca2..7ce8c682 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,71 @@ +2010-02-23 + * finished integrating R'n'D graphics engine into Supaplex game engine + (although some animations do not support full customizability yet) + +2010-02-22 + * done integrating R'n'D graphics engine into file "Infotron.c" + * done integrating R'n'D graphics engine into file "OrangeDisk.c" + +2010-02-19 + * integrated engine snapshot functionality into Supaplex game engine + +2010-02-16 + * fixed bug in native Supaplex engine that broke several demo solutions + * fixed bug with re-initializing already existing elements in function + RelocatePlayer() in src/game.c (causing problems with Sokoban fields + counted a second time, making the currently playing level unsolvable) + * done integrating R'n'D graphics engine into file "SnikSnaks.c" + * done integrating R'n'D graphics engine into file "Electrons.c" + * done integrating R'n'D graphics engine into file "Zonk.c" + +2010-02-14 + * done integrating R'n'D graphics engine into file "Murphy.c" + * done integrating R'n'D graphics engine into file "BugsTerminals.c" + +2010-02-07 + * started integrating R'n'D graphics engine into Supaplex game engine + +2010-02-02 + * added small kludge that allows transparent pushing animation over + non-black background (by using "game.use_masked_pushing: true") + * added editor flag to Sokoban field/object elements to automatically + finish solved Sokoban style levels (even if they contain non-Sokoban + elements, which prevents auto-enabling this feature for such levels) + +2010-01-10 + * added new element "from_level_template" which is replaced by element + from level template at same playfield position when loaded (currently + not accessible from level editor, but only used for special Sokoban + level conversion when using "special_flags: load_xsb_to_ces") + * added special behaviour for "special_flags: load_xsb_to_ces": global + settings of individual level files are overwritten by template level + (except playfield size, level name, level author and template flag) + +2010-01-07 + * added handling of gravity ports when converting Supaplex style R'n'D + levels to native Supaplex levels for playing with Supaplex engine + +2010-01-06 + * fixed bug in Supaplex engine regarding initial screen scroll position + +2009-12-17 + * fixed EMC style pushing animations in the R'n'D graphics engine (when + using ".2nd_movement_tile" for animations having start and end tile) + * for this to work (look) properly for two-tile pushing animations with + non-black (i.e. opaque) background, the pushing graphics drawing order + was changed to first draw the pushed element, then the player (maybe + this should be controlled by an ".anim_mode" flag yet to be added) + * two-tile animations for moving or pushing should have 7 frames for + normal speed, 15 frames for half speed etc. to display correct frames + * two-tile animations are also displayed correctly with different speed + settings for the player (for pushing animations) or moving elements + +2009-12-16 + * added searching for template level (file "template.level") not only + inside the level set directory, but also in above level directories; + this makes is possible to use the same single template level file + (placed in a level group directory) for many level sub-directories + 2009-12-10 * fixed bug with steel exit being destructible during opening phase * added token "special_flags" to "levelinfo.conf" (currently with the