X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=59251bf1af90c9330cfa6b07e9d414c83cbd8f7d;hp=0ba172672e4fa94dd1eb000657799b5e6b17031c;hb=3d7779514ea1fa0a79312ec8e98f08e5b1096fcb;hpb=0e9667dbd99ad85fd554c571a9b0e63d7c552551 diff --git a/ChangeLog b/ChangeLog index 0ba17267..59251bf1 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,10 +1,34 @@ +2010-02-16 + * fixed bug in native Supaplex engine that broke several demo solutions + * fixed bug with re-initializing already existing elements in function + RelocatePlayer() in src/game.c (causing problems with Sokoban fields + counted a second time, making the currently playing level unsolvable) + * done integrating R'n'D graphics engine into file "SnikSnaks.c" + * done integrating R'n'D graphics engine into file "Electrons.c" + * done integrating R'n'D graphics engine into file "Zonk.c" + +2010-02-14 + * done integrating R'n'D graphics engine into file "Murphy.c" + * done integrating R'n'D graphics engine into file "BugsTerminals.c" + +2010-02-07 + * started integrating R'n'D graphics engine into Supaplex game engine + +2010-02-02 + * added small kludge that allows transparent pushing animation over + non-black background (by using "game.use_masked_pushing: true") + * added editor flag to Sokoban field/object elements to automatically + finish solved Sokoban style levels (even if they contain non-Sokoban + elements, which prevents auto-enabling this feature for such levels) + 2010-01-10 - * added new element "from_level_template" that is replaced by element + * added new element "from_level_template" which is replaced by element from level template at same playfield position when loaded (currently not accessible from level editor, but only used for special Sokoban level conversion when using "special_flags: load_xsb_to_ces") * added special behaviour for "special_flags: load_xsb_to_ces": global settings of individual level files are overwritten by template level + (except playfield size, level name, level author and template flag) 2010-01-07 * added handling of gravity ports when converting Supaplex style R'n'D