X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=467d8ca2da1d1d080c6a37efb679ed44c9aca8b5;hp=39a8bcd8b88f7b16b02836de817368271e6e313c;hb=a312d80612bb9a448cdc1abbde690b296fa92b17;hpb=148d0ad7e7ac1a97eb50de7ecbb642f36c877311 diff --git a/ChangeLog b/ChangeLog index 39a8bcd8..467d8ca2 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,62 @@ +2009-12-10 + * fixed bug with steel exit being destructible during opening phase + * added token "special_flags" to "levelinfo.conf" (currently with the + only recognized value "load_xsb_to_ces", doing the same as the flag + "-Dload_xsb_to_ces" on the command line, but as a permanent flag for + converting all elements in native (XSB) Sokoban level files to CEs) + +2009-12-08 + * fixed some problems with Supaplex engine when compiling for Windows + +2009-12-05 + * added special mode to convert elements of Sokoban XSB levels to CEs + by adding "-Dload_xsb_to_ces" to the command line starting the game + (also adding a dependency to a template level file "template.level") + +2009-12-01 + * added reading native Sokoban levels and level packages (XSB files) + +2009-11-25 + * fixed bugs in (auto)scrolling behaviour when passing ports or when + wrapping around the playfield through "holes" in the playfield border + +2009-11-24 + * changed internal playfield bitmap handling from playfield sized bitmap + to screen sized bitmap (visible scrolling area), therefore speeding up + graphics operations (by eliminating bitmap updates in invisible areas) + and removing playfield size limitations due to increasing bitmap size + for larger playfield sizes (while the new implementation always uses + a fixed playfield bitmap size for arbitrary internal playfield sizes) + +2009-11-12 + * fixed bug with single step mode (there were some cases where the game + did not automatically return to pause mode, e.g. when trying to push + things that cannot be pushed or when trying to run against a wall) + +2009-11-01 + * added support for loading Supaplex levels in MPX level file format + +2009-10-31 + * fixed SP engine to set "game over" not before lead out counter done + +2009-10-30 + * fixed (potential) compile error when using GCC option "-std=gnu99" + (thanks to Tom "spot" Callaway) + +2009-10-28 + * fixed array allocation in native Supaplex engine to correctly handle + preceding scratch buffers (needed because of missing border checking) + * fixed playfield initialization to correctly add raw header bytes as + subsequent scratch buffer (needed because of missing border checking) + +2009-10-24 + * most important parts of native Supaplex engine integration working: + - native Supaplex levels can be played in native Supaplex engine + - native Supaplex level/demo files ("*.sp" files) can be re-played + - all 111 classic original Supaplex levels automatically solvable + - native Supaplex engine can be selected and used from level editor + - logic of re-playing Supaplex demos migrated to R'n'D tape logic + 2009-09-25 * fixed another translation problem from VisualBasic to C (where "int" should be "short") causing unsolvable demos with bugs and terminals