#include "game.h"
/* for SetDrawtoField */
-#define DRAW_DIRECT 0
#define DRAW_BUFFERED 1
#define DRAW_BACKBUFFER 2
void FadeSkipNextFadeIn();
void FadeSkipNextFadeOut();
-void ClearWindow();
+void ClearField();
void SetWindowBackgroundImageIfDefined(int);
void SetMainBackgroundImageIfDefined(int);
void SetDoorBackgroundImageIfDefined(int);
void map_android_clone_elements_RND_to_EM(struct LevelInfo *);
void map_android_clone_elements_EM_to_RND(struct LevelInfo *);
+int map_element_RND_to_SP(int);
+int map_element_SP_to_RND(int);
+int map_action_SP_to_RND(int);
+
int get_next_element(int);
int el_act_dir2img(int, int, int);
int el_act2img(int, int);