changed getting global border from game status to more generic approach
[rocksndiamonds.git] / src / tools.h
index 1fc4b5dbb982e7ed2fa40c193009bdd3967ae96d..d208383ac27f2ce9faee47e3248b68316d9f3f06 100644 (file)
@@ -76,6 +76,7 @@ void DrawMaskedBorder_DOOR_2();
 void DrawMaskedBorder_DOOR_3();
 void DrawMaskedBorder_ALL();
 void DrawMaskedBorder(int);
+void DrawMaskedBorderToScreen(int);
 
 void SetDrawtoField(int);
 void RedrawPlayfield();
@@ -95,7 +96,7 @@ void FadeSetDisabled();
 void FadeSkipNextFadeIn();
 void FadeSkipNextFadeOut();
 
-Bitmap *getGlobalBorderBitmapFromGameStatus();
+Bitmap *getGlobalBorderBitmapFromStatus(int);
 
 void ClearField();
 void SetWindowBackgroundImageIfDefined(int);
@@ -248,6 +249,8 @@ void PlayMenuMusic();
 void PlaySoundActivating();
 void PlaySoundSelecting();
 
+void SetGameStatus(int);
+
 void ToggleFullscreenOrChangeWindowScalingIfNeeded();
 void ChangeViewportPropertiesIfNeeded();