changed drawing of global borders to more generic approach (again)
[rocksndiamonds.git] / src / tools.h
index d208383ac27f2ce9faee47e3248b68316d9f3f06..041a2d1d0a510d995a16544d2ed9abb503ea6bc7 100644 (file)
@@ -76,7 +76,7 @@ void DrawMaskedBorder_DOOR_2();
 void DrawMaskedBorder_DOOR_3();
 void DrawMaskedBorder_ALL();
 void DrawMaskedBorder(int);
-void DrawMaskedBorderToScreen(int);
+void DrawMaskedBorderToTarget(int);
 
 void SetDrawtoField(int);
 void RedrawPlayfield();