fixed wrong screen transitions by forced screen redraw in every frame
[rocksndiamonds.git] / src / tools.c
index cee9fae4b12280e7f050ae465b091e93e89550b0..f1aa666e8004c9332f2a79579c903c7c59957a4d 100644 (file)
@@ -550,7 +550,7 @@ void BackToFront()
   redraw_mask = REDRAW_NONE;
 
   // force screen redraw in every frame to continue drawing global animations
-  redraw_mask = REDRAW_ALL;
+  redraw_mask = REDRAW_FIELD;
 
 #if DEBUG_FRAME_TIME
   PrintFrameTimeDebugging();