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fixed wrong screen transitions by forced screen redraw in every frame
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index cee9fae4b12280e7f050ae465b091e93e89550b0..f1aa666e8004c9332f2a79579c903c7c59957a4d 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-550,7
+550,7
@@
void BackToFront()
redraw_mask = REDRAW_NONE;
// force screen redraw in every frame to continue drawing global animations
- redraw_mask = REDRAW_
ALL
;
+ redraw_mask = REDRAW_
FIELD
;
#if DEBUG_FRAME_TIME
PrintFrameTimeDebugging();