return game.centered_player_nr;
}
+int getActivePlayers_EM()
+{
+ int num_players = 0;
+ int i;
+
+ if (!tape.playing)
+ return -1;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (tape.player_participates[i])
+ num_players++;
+
+ return num_players;
+}
+
unsigned int InitRND(long seed)
{
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)