added function to map editor elements to game elements for MM wall elements
[rocksndiamonds.git] / src / tools.c
index 3dd167c7ce84f5e8cb200bda990cc006cc7542c8..a51f2f690e8909ac8d327b7dda93d2b480b06869 100644 (file)
@@ -7365,6 +7365,21 @@ int map_mm_wall_element(int element)
          element);
 }
 
+int map_mm_wall_element_editor(int element)
+{
+  switch (element)
+  {
+    case EL_MM_STEEL_WALL:     return EL_MM_STEEL_WALL_START;
+    case EL_MM_WOODEN_WALL:    return EL_MM_WOODEN_WALL_START;
+    case EL_MM_ICE_WALL:       return EL_MM_ICE_WALL_START;
+    case EL_MM_AMOEBA_WALL:    return EL_MM_AMOEBA_WALL_START;
+    case EL_DF_STEEL_WALL:     return EL_DF_STEEL_WALL_START;
+    case EL_DF_WOODEN_WALL:    return EL_DF_WOODEN_WALL_START;
+
+    default:                   return element;
+  }
+}
+
 int get_next_element(int element)
 {
   switch (element)