rnd-20100214-2-src
[rocksndiamonds.git] / src / tools.c
index 270b153c9579b5614a8a325ef2d05e9812c4465a..773a59db1efd0efbe2a2ab69b5d6cf566ff7c37a 100644 (file)
@@ -2719,8 +2719,27 @@ void DrawPlayer(struct PlayerInfo *player)
 #endif
 
     /* draw background element under pushed element (like the Sokoban field) */
+#if 1
+    if (game.use_masked_pushing && IS_MOVING(jx, jy))
+    {
+      /* this allows transparent pushing animation over non-black background */
+
+      if (Back[jx][jy])
+       DrawLevelElement(jx, jy, Back[jx][jy]);
+      else
+       DrawLevelElement(jx, jy, EL_EMPTY);
+
+      if (Back[next_jx][next_jy])
+       DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
+      else
+       DrawLevelElement(next_jx, next_jy, EL_EMPTY);
+    }
+    else if (Back[next_jx][next_jy])
+      DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
+#else
     if (Back[next_jx][next_jy])
       DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
+#endif
 
 #if 0
     printf("::: %d, %d, %d, %d [%d] [%d, %d, %d] [%d] [%d, %d] [%d, %d]\n",
@@ -7716,6 +7735,29 @@ void InitGraphicInfo_EM(void)
 #endif
 }
 
+void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
+                        int graphic, int sync_frame, int x, int y)
+{
+  int frame = getGraphicAnimationFrame(graphic, sync_frame);
+
+  getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
+}
+
+boolean isRandomAnimation_SP(int graphic)
+{
+  return (ANIM_MODE(graphic) == ANIM_RANDOM);
+}
+
+boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
+{
+  return (IS_NEXT_FRAME(sync_frame, graphic));
+}
+
+int getGraphicInfo_Delay(int graphic)
+{
+  return graphic_info[graphic].anim_delay;
+}
+
 void PlayMenuSoundExt(int sound)
 {
   if (sound == SND_UNDEFINED)