void DrawMaskedBorder(int redraw_mask)
{
/* do not draw masked screen borders when displaying title screens */
- if (effectiveGameStatus() == GAME_MODE_TITLE ||
- effectiveGameStatus() == GAME_MODE_MESSAGE)
+ if (effectiveGameStatus() == GAME_MODE_TITLE)
return;
if (redraw_mask & REDRAW_ALL)
int real_preview_xsize = MIN(level_xsize, preview.xsize);
int real_preview_ysize = MIN(level_ysize, preview.ysize);
int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
-#if 1
int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
-#else
- int dst_y = SY + preview.y;
-#endif
int x, y;
DrawBackground(dst_x, dst_y, preview_width, preview_height);