if (redraw_mask & REDRAW_FIELD)
{
+#if 0
+ printf("::: REDRAW_FIELD\n");
+#endif
+
if (game_status != GAME_MODE_PLAYING ||
redraw_mask & REDRAW_FROM_BACKBUFFER)
{
if (redraw_mask & REDRAW_TILES)
{
+#if 0
+ printf("::: REDRAW_TILES\n");
+#endif
+
for (x = 0; x < SCR_FIELDX; x++)
for (y = 0 ; y < SCR_FIELDY; y++)
if (redraw[redraw_x1 + x][redraw_y1 + y])
}
}
-void ChangeScreenModeIfNeeded()
+void ChangeViewportPropertiesIfNeeded()
{
- if (global.screen.width == WIN_XSIZE &&
- global.screen.height == WIN_YSIZE)
- return;
-
- WIN_XSIZE = global.screen.width;
- WIN_YSIZE = global.screen.height;
+ if (viewport.window.width != WIN_XSIZE ||
+ viewport.window.height != WIN_YSIZE)
+ {
+ WIN_XSIZE = viewport.window.width;
+ WIN_YSIZE = viewport.window.height;
- InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
- InitGfxBuffers();
+ InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
+ InitGfxBuffers();
#if 1
- SetDrawDeactivationMask(REDRAW_NONE);
- SetDrawBackgroundMask(REDRAW_FIELD);
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
- // RedrawBackground();
+ // RedrawBackground();
#endif
+ }
+
+ if (game_status == GAME_MODE_PLAYING)
+ {
+ if (viewport.playfield.game.width != SCR_FIELDX ||
+ viewport.playfield.game.height != SCR_FIELDY ||
+ viewport.door_1.game.x != DX ||
+ viewport.door_1.game.y != DY ||
+ viewport.door_2.game.x != VX ||
+ viewport.door_2.game.y != VY)
+ {
+ SCR_FIELDX = viewport.playfield.game.width;
+ SCR_FIELDY = viewport.playfield.game.height;
+
+ DX = viewport.door_1.game.x;
+ DY = viewport.door_1.game.y;
+ VX = viewport.door_2.game.x;
+ VY = viewport.door_2.game.y;
+
+ InitGfxBuffers();
+ }
+ }
+ else if (game_status == GAME_MODE_EDITOR)
+ {
+ if (viewport.playfield.editor.width != SCR_FIELDX ||
+ viewport.playfield.editor.height != SCR_FIELDY ||
+ viewport.door_1.editor.x != DX ||
+ viewport.door_1.editor.y != DY ||
+ viewport.door_2.editor.x != EX ||
+ viewport.door_2.editor.y != EY)
+ {
+ SCR_FIELDX = viewport.playfield.editor.width;
+ SCR_FIELDY = viewport.playfield.editor.height;
+
+ DX = viewport.door_1.editor.x;
+ DY = viewport.door_1.editor.y;
+ EX = viewport.door_2.editor.x;
+ EY = viewport.door_2.editor.y;
+
+ InitGfxBuffers();
+ }
+ }
+ else /* any menu screen */
+ {
+ if (viewport.playfield.menu.width != SCR_FIELDX ||
+ viewport.playfield.menu.height != SCR_FIELDY ||
+ viewport.door_1.menu.x != DX ||
+ viewport.door_1.menu.y != DY ||
+ viewport.door_2.menu.x != VX ||
+ viewport.door_2.menu.y != VY)
+ {
+ SCR_FIELDX = viewport.playfield.menu.width;
+ SCR_FIELDY = viewport.playfield.menu.height;
+
+ DX = viewport.door_1.menu.x;
+ DY = viewport.door_1.menu.y;
+ VX = viewport.door_2.menu.x;
+ VY = viewport.door_2.menu.y;
+
+ InitGfxBuffers();
+ InitGadgets();
+ InitToons();
+ }
+ }
}