fixed potential off-by-one buffer overflow bug when recording tapes
[rocksndiamonds.git] / src / tape.c
index f8e6a5e0594214d8f29f372d70023398113b04e2..5e55cb0453fad9166df5de9c971aaba03950abfc 100644 (file)
@@ -641,7 +641,10 @@ void TapeHaltRecording()
     return;
 
   tape.counter++;
-  tape.pos[tape.counter].delay = 0;
+
+  // initialize delay for next tape entry (to be able to continue recording)
+  if (tape.counter < MAX_TAPE_LEN)
+    tape.pos[tape.counter].delay = 0;
 
   tape.length = tape.counter;
   tape.length_frames = GetTapeLengthFrames();
@@ -1066,7 +1069,10 @@ void TapeQuickLoad()
 
 void InsertSolutionTape()
 {
-  if (!fileExists(getSolutionTapeFilename(level_nr)))
+  boolean level_has_tape = (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
+                           level.native_sp_level->demo.is_available);
+
+  if (!fileExists(getSolutionTapeFilename(level_nr)) && !level_has_tape)
   {
     Request("No solution tape for this level!", REQ_CONFIRM);
 
@@ -1391,7 +1397,7 @@ static void HandleTapeButtonsExt(int id)
       else
       {
        if (tape.changed)
-         SaveTapeChecked(tape.level_nr);
+         SaveTapeChecked(level_nr);
 
        TapeErase();
       }