removed 'target texture only' rendering mode from non-debug builds
[rocksndiamonds.git] / src / screens.c
index d5e65265346b811866b2c3202a7aa5b92008f305..e6e471a2786c32321d9d6790bec8c8d26da15ef2 100644 (file)
@@ -18,7 +18,7 @@
 #include "editor.h"
 #include "files.h"
 #include "tape.h"
-#include "cartoons.h"
+#include "anim.h"
 #include "network.h"
 #include "init.h"
 #include "config.h"
@@ -278,7 +278,10 @@ static struct
 {
   {    STR_SPECIAL_RENDERING_OFF,      "Off (May show artifacts, fast)" },
   {    STR_SPECIAL_RENDERING_BITMAP,   "Bitmap/Texture mode (slower)"   },
+#if DEBUG
+  // this mode may work under certain conditions, but does not work on Windows
   {    STR_SPECIAL_RENDERING_TARGET,   "Target Texture mode (slower)"   },
+#endif
   {    STR_SPECIAL_RENDERING_DOUBLE,   "Double Texture mode (slower)"   },
 
   {    NULL,                            NULL                            },