fixed title screen sound handling to not also stop title animation sounds
[rocksndiamonds.git] / src / screens.c
index 1743be63f92aee4c0f88e9d00a55d25790149364..c69b78fb4fcd4e22bd1f2e12a742ba23b4756479 100644 (file)
@@ -235,9 +235,6 @@ static TreeInfo *drop_distance_current = NULL;
 static TreeInfo *level_number = NULL;
 static TreeInfo *level_number_current = NULL;
 
-static unsigned int sync_frame_delay = 0;
-static unsigned int sync_frame_delay_value = GAME_FRAME_DELAY;
-
 static struct
 {
   int value;
@@ -1666,9 +1663,9 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
       sound = getTitleSound(tci);
       music = getTitleMusic(tci);
 
-      if (sound == SND_UNDEFINED || sound != last_sound)
-       FadeSounds();
-      if (music == MUS_UNDEFINED || music != last_music)
+      if (last_sound != SND_UNDEFINED && sound != last_sound)
+       FadeSound(last_sound);
+      if (last_music != MUS_UNDEFINED && music != last_music)
        FadeMusic();
 
       fading = getTitleFading(tci);
@@ -5595,8 +5592,6 @@ static Key getSetupKey()
 
     DoAnimation();
     BackToFront();
-
-    WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
   }
 
   return key;
@@ -6311,8 +6306,6 @@ void CustomizeKeyboard(int player_nr)
 
     DoAnimation();
     BackToFront();
-
-    WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
   }
 
   /* write new key bindings back to player setup */
@@ -6466,8 +6459,6 @@ static boolean CalibrateJoystickMain(int player_nr)
 
     DoAnimation();
     BackToFront();
-
-    WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
   }
 
   /* calibrated center position (joystick should now be centered) */
@@ -6489,7 +6480,7 @@ static boolean CalibrateJoystickMain(int player_nr)
       NextEvent(&event);
       HandleOtherEvents(&event);
 
-      WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
+      BackToFront();
     }
   }