DrawCursorAndText_Main(-1, FALSE, FALSE);
DrawPreviewLevelInitial();
+ DrawNetworkPlayers();
HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
- HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+ HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
DrawMaskedBorder(fade_mask);
FadeIn(fade_mask);
}
-static void drawHallOfFameList(int first_entry, int highlight_position)
+static void drawHallOfFameList(int level_nr, int first_entry,
+ int highlight_position)
{
int i, j;
void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
{
+ static int level_nr = 0;
static int first_entry = 0;
static int highlight_position = 0;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
if (button == MB_MENU_INITIALIZE)
{
+ level_nr = mx;
first_entry = 0;
- highlight_position = mx;
- drawHallOfFameList(first_entry, highlight_position);
+ highlight_position = my;
+
+ drawHallOfFameList(level_nr, first_entry, highlight_position);
return;
}
if (first_entry < 0)
first_entry = 0;
- drawHallOfFameList(first_entry, highlight_position);
+ drawHallOfFameList(level_nr, first_entry, highlight_position);
}
}
else if (dy > 0)
if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
- drawHallOfFameList(first_entry, highlight_position);
+ drawHallOfFameList(level_nr, first_entry, highlight_position);
}
}
else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
ToggleFullscreenOrChangeWindowScalingIfNeeded();
if (si->value == &setup.network_mode &&
- setup.network_mode &&
- !network.enabled)
+ setup.network_mode != network.enabled)
{
- network.enabled = TRUE;
-
- SetGameStatus(GAME_MODE_LOADING);
- SetDrawBackgroundMask(REDRAW_NONE);
+ network.enabled = setup.network_mode;
FadeOut(REDRAW_ALL);
- ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+ ClearField();
FadeIn(REDRAW_ALL);
- InitNetworkServer();
-
- SetGameStatus(GAME_MODE_SETUP);
- SetDrawBackgroundMask(REDRAW_FIELD);
-
- redraw_mask = REDRAW_ALL;
+ if (network.enabled)
+ InitNetworkServer();
+ else
+ DisconnectFromNetworkServer();
DrawSetupScreen();
}