fixed changing to main menu after stopping network game only when playing
[rocksndiamonds.git] / src / network.c
index fcd757d48831d34efe78778fce6e476522c8b9f2..656c0ab988d12c9e385205f31618d65b978584b2 100644 (file)
@@ -240,25 +240,34 @@ boolean ConnectToServer(char *hostname, int port)
 
     DrawNetworkText("Looking for local network server ...");
 
-    if (SDLNet_CheckSockets(udp_socket_set, 500) == 1)
+    /* wait for any local network server to answer UDP broadcast */
+    for (i = 0; i < 5; i++)
     {
-      int num_packets = SDLNet_UDP_Recv(udp, &packet);
-
-      if (num_packets == 1)
+      if (SDLNet_CheckSockets(udp_socket_set, 0) == 1)
       {
-       DrawNetworkText_Success("Network server found!");
+       int num_packets = SDLNet_UDP_Recv(udp, &packet);
+
+       if (num_packets == 1)
+       {
+         DrawNetworkText_Success("Network server found!");
+
+         server_host = SDLNet_Read32(&packet.address.host);
+       }
+       else
+       {
+         DrawNetworkText_Failed("No answer from network server!");
+       }
 
-        server_host = SDLNet_Read32(&packet.address.host);
+       break;
       }
       else
       {
-       DrawNetworkText_Failed("No answer from network server!");
+       Delay_WithScreenUpdates(100);
       }
     }
-    else
-    {
+
+    if (server_host == 0)
       DrawNetworkText_Failed("No network server found!");
-    }
   }
 
   rfds = SDLNet_AllocSocketSet(1);
@@ -328,7 +337,7 @@ boolean ConnectToServer(char *hostname, int port)
       return TRUE;
     }
 
-    Delay(100);
+    Delay_WithScreenUpdates(100);
   }
 
   DrawNetworkText_Failed("Failed to connect to network server!");
@@ -568,6 +577,20 @@ static void Handle_OP_PLAYER_DISCONNECTED()
 
   stored_player[index_nr].connected_locally = FALSE;
   stored_player[index_nr].connected_network = FALSE;
+
+  if (game_status == GAME_MODE_PLAYING)
+  {
+    char message[100];
+
+    sprintf(message, "Player %d left network server! Network game stopped!",
+           player_nr);
+
+    Request(message, REQ_CONFIRM | REQ_STAY_CLOSED);
+
+    SetGameStatus(GAME_MODE_MAIN);
+
+    DrawMainMenu();
+  }
 }
 
 static void Handle_OP_START_PLAYING()
@@ -636,19 +659,21 @@ static void Handle_OP_STOP_PLAYING()
     int index_nr = client_nr - 1;
     struct PlayerInfo *client_player = &stored_player[index_nr];
     boolean stopped_by_remote_player = (!client_player->connected_locally);
-    char *message = (buffer[2] == NETWORK_STOP_BY_PLAYER ?
-                    "Network game stopped by player!" :
-                    buffer[2] == NETWORK_STOP_BY_ERROR ?
-                    "Network game stopped due to internal error!" :
-                    "Network game stopped!");
+    char message[100];
+
+    sprintf(message, (buffer[2] == NETWORK_STOP_BY_PLAYER ?
+                     "Network game stopped by player %d!" :
+                     buffer[2] == NETWORK_STOP_BY_ERROR ?
+                     "Network game stopped due to internal error!" :
+                     "Network game stopped!"), client_nr);
 
     if (buffer[2] != NETWORK_STOP_BY_PLAYER || stopped_by_remote_player)
       Request(message, REQ_CONFIRM | REQ_STAY_CLOSED);
-  }
 
-  SetGameStatus(GAME_MODE_MAIN);
+    SetGameStatus(GAME_MODE_MAIN);
 
-  DrawMainMenu();
+    DrawMainMenu();
+  }
 }
 
 static void Handle_OP_MOVE_PLAYER(unsigned int len)
@@ -841,5 +866,5 @@ void DisconnectFromNetworkServer()
   DrawNetworkText_Success("Successfully disconnected!");
 
   /* short time to recognize result of network initialization */
-  Delay(1000);
+  Delay_WithScreenUpdates(1000);
 }