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added setting network connection flag for network games
[rocksndiamonds.git]
/
src
/
network.c
diff --git
a/src/network.c
b/src/network.c
index 2bbdf6b18b1277c576258cee3982775f379e858b..55e43e12207ad6e54094ba7b6dc685924ca4aa53 100644
(file)
--- a/
src/network.c
+++ b/
src/network.c
@@
-704,9
+704,13
@@
static void HandleNetworkingDisconnect()
SDLNet_TCP_DelSocket(rfds, sfd);
SDLNet_TCP_Close(sfd);
SDLNet_TCP_DelSocket(rfds, sfd);
SDLNet_TCP_Close(sfd);
- network.enabled = FALSE;
network_playing = FALSE;
network_playing = FALSE;
+ network.enabled = FALSE;
+ network.connected = FALSE;
+
+ setup.network_mode = FALSE;
+
for (i = 0; i < MAX_PLAYERS; i++)
stored_player[i].connected_network = FALSE;
}
for (i = 0; i < MAX_PLAYERS; i++)
stored_player[i].connected_network = FALSE;
}