rnd-20091211-1-src
[rocksndiamonds.git] / src / main.h
index 4bd8335428844ae4078f843f5ca7e46d77ecb714..e826e6d8589ae37908b45e41186660cc020a05fa 100644 (file)
 
 #include "libgame/libgame.h"
 #include "game_em/game_em.h"
+#include "game_sp/game_sp.h"
 
 #include "conf_gfx.h"  /* include auto-generated data structure definitions */
 #include "conf_snd.h"  /* include auto-generated data structure definitions */
 #include "conf_mus.h"  /* include auto-generated data structure definitions */
 
+
 #define IMG_UNDEFINED                  (-1)
 #define IMG_EMPTY                      IMG_EMPTY_SPACE
 #define IMG_SP_EMPTY                   IMG_SP_EMPTY_SPACE
 #define CA_SET_CE_VALUE                        16
 #define CA_SET_ENGINE_SCAN_MODE                17
 #define CA_SET_PLAYER_INVENTORY                18
+#define CA_SET_CE_ARTWORK              19
+#define CA_SET_LEVEL_RANDOM_SEED       20
 
 #define CA_HEADLINE_LEVEL_ACTIONS      250
 #define CA_HEADLINE_PLAYER_ACTIONS     251
 #define CA_ARG_SCAN_MODE_HEADLINE      (CA_ARG_SCAN_MODE + 999)
 #define CA_ARG_INVENTORY               18000
 #define CA_ARG_INVENTORY_RESET         (CA_ARG_INVENTORY + 0)
-#define CA_ARG_INVENTORY_RM_FIRST      (CA_ARG_INVENTORY + 1)
-#define CA_ARG_INVENTORY_RM_LAST       (CA_ARG_INVENTORY + 2)
-#define CA_ARG_INVENTORY_RM_ALL                (CA_ARG_INVENTORY + 3)
+#define CA_ARG_INVENTORY_RM_TARGET     (CA_ARG_INVENTORY + 1)
+#define CA_ARG_INVENTORY_RM_TRIGGER    (CA_ARG_INVENTORY + 2)
+#define CA_ARG_INVENTORY_RM_ACTION     (CA_ARG_INVENTORY + 3)
+#define CA_ARG_INVENTORY_RM_FIRST      (CA_ARG_INVENTORY + 4)
+#define CA_ARG_INVENTORY_RM_LAST       (CA_ARG_INVENTORY + 5)
+#define CA_ARG_INVENTORY_RM_ALL                (CA_ARG_INVENTORY + 6)
 #define CA_ARG_INVENTORY_HEADLINE      (CA_ARG_INVENTORY + 998)
 #define CA_ARG_INVENTORY_RM_HEADLINE   (CA_ARG_INVENTORY + 999)
 #define CA_ARG_UNDEFINED               65535
 #define IS_DC_STEELWALL_2(e)   ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
                                 (e) <= EL_DC_STEELWALL_2_SINGLE)
 
+#if 1
+
+#if 1
+#define GFX_ELEMENT(e)         (element_info[e].gfx_element)
+#else
+#define GFX_ELEMENT(e)         (element_info[e].gfx_element ==         \
+                                (element_info[e].use_gfx_element ?     \
+                                 element_info[e].gfx_element : e)  ?   \
+                                element_info[e].gfx_element :          \
+                                element_info[e].gfx_element +          \
+                                0 * printf("::: %d: %d <-> %d\n",      \
+                                           e,                          \
+                                           element_info[e].gfx_element,      \
+                                           element_info[e].use_gfx_element ? \
+                                           element_info[e].gfx_element : e))
+#endif
+
+#else
 #define GFX_ELEMENT(e)         (element_info[e].use_gfx_element ?      \
                                 element_info[e].gfx_element : e)
+#endif
 
 /* !!! CHECK THIS !!! */
 #if 1
 /* program information and versioning definitions */
 #define PROGRAM_VERSION_MAJOR          3
 #define PROGRAM_VERSION_MINOR          2
-#define PROGRAM_VERSION_PATCH          5
-#define PROGRAM_VERSION_BUILD          0
+#define PROGRAM_VERSION_PATCH          6
+#define PROGRAM_VERSION_BUILD          2
 
 #define PROGRAM_TITLE_STRING           "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING          "Holger Schemel"
-#define PROGRAM_COPYRIGHT_STRING       "Copyright ©1995-2008 by Holger Schemel"
+#define PROGRAM_COPYRIGHT_STRING       "Copyright ©1995-2009 by Holger Schemel"
 #define PROGRAM_EMAIL_STRING           "info@artsoft.org"
 #define PROGRAM_WEBSITE_STRING         "http://www.artsoft.org/"
 #define PROGRAM_GAME_BY_STRING         "A Game by Artsoft Entertainment"
 #define GAME_ENGINE_TYPE_UNKNOWN       LEVEL_FILE_TYPE_UNKNOWN
 #define GAME_ENGINE_TYPE_RND           LEVEL_FILE_TYPE_RND
 #define GAME_ENGINE_TYPE_EM            LEVEL_FILE_TYPE_EM
+#define GAME_ENGINE_TYPE_SP            LEVEL_FILE_TYPE_SP
 
-#define NUM_ENGINE_TYPES               3
+#define NUM_ENGINE_TYPES               4
 
 
 struct BorderInfo
@@ -2267,6 +2294,7 @@ struct LevelInfo
 
   /* level stored in native format for the alternative native game engines */
   struct LevelInfo_EM *native_em_level;
+  struct LevelInfo_SP *native_sp_level;
 
   int file_version;    /* file format version the level is stored with    */
   int game_version;    /* game release version the level was created with */
@@ -2285,6 +2313,8 @@ struct LevelInfo
   char name[MAX_LEVEL_NAME_LEN + 1];
   char author[MAX_LEVEL_AUTHOR_LEN + 1];
 
+  int random_seed;
+
   struct EnvelopeInfo envelope[NUM_ENVELOPES];
 
   int score[LEVEL_SCORE_ELEMENTS];
@@ -2350,6 +2380,7 @@ struct LevelInfo
   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
 
   boolean em_slippery_gems;    /* EM style "gems slip from wall" behaviour */
+  boolean em_explodes_by_fire; /* EM style chain explosion behaviour */
   boolean use_spring_bug;      /* for compatibility with old levels */
   boolean use_time_orb_bug;    /* for compatibility with old levels */
   boolean instant_relocation;  /* no visual delay when relocating player */
@@ -2516,7 +2547,7 @@ struct ElementInfo
   unsigned long properties[NUM_EP_BITFIELDS];  /* element base properties */
 
   boolean use_gfx_element;     /* use custom graphic element */
-  int gfx_element;             /* optional custom graphic element */
+  int gfx_element_initial;     /* initial optional custom graphic element */
 
   int access_direction;                /* accessible from which direction */
 
@@ -2567,6 +2598,8 @@ struct ElementInfo
 
   boolean in_group[NUM_GROUP_ELEMENTS];
 
+  int gfx_element;             /* runtime optional custom graphic element */
+
   int collect_score;           /* runtime score value for collecting */
 
   /* count of this element on playfield, calculated after each frame */