extern struct GlobalInfo global;
extern struct ElementInfo element_info[];
extern struct GraphicInfo graphic_info[];
-extern struct SoundEffectInfo sound_effects[];
+extern struct ConfigInfo image_config[], sound_config[];
+extern struct FileInfo *image_files, *sound_files;
/* often used screen positions */
#define SX 8
#define NUM_SOUNDS 55
-/* values for sound effects */
+/* values for image configuration */
+#define GFX_BD_DIAMOND 0
+#define GFX_ROBOT_WHEEL 1
+
+#define NUM_IMAGE_FILES 2
+
+
+/* values for sound configuration */
#define SND_BD_EMPTY_SPACE_DIGGING 0
#define SND_BD_SAND_DIGGING 1
#define SND_BD_DIAMOND_COLLECTING 2
#define SND_MENU_HALL_OF_FAME 167
#define SND_MENU_INFO_SCREEN 168
-#define NUM_SOUND_EFFECTS 169
+#define NUM_SOUND_FILES 169
/* values for game_status */