extern boolean game_status_last_screen;
extern boolean level_editor_test_game;
extern boolean network_playing;
-
-#if defined(TARGET_SDL)
extern boolean network_server;
extern SDL_Thread *server_thread;
-#endif
extern int key_joystick_mapping;
extern int BX2, BY2;
extern int SBX_Left, SBX_Right;
extern int SBY_Upper, SBY_Lower;
-extern int ZX, ZY;
-extern int ExitX, ExitY;
extern int TimeFrames, TimePlayed, TimeLeft, TapeTime;