rnd-20100325-1-src
[rocksndiamonds.git] / src / main.h
index d47b40686a75dfdf113932272fd9e2b48df710fe..640a4fc962bf99ef94b31f99d048abe6e3bf4ef3 100644 (file)
 
 #include "libgame/libgame.h"
 #include "game_em/game_em.h"
+#include "game_sp/game_sp.h"
 
 #include "conf_gfx.h"  /* include auto-generated data structure definitions */
 #include "conf_snd.h"  /* include auto-generated data structure definitions */
 #include "conf_mus.h"  /* include auto-generated data structure definitions */
 
+
 #define IMG_UNDEFINED                  (-1)
 #define IMG_EMPTY                      IMG_EMPTY_SPACE
-#define IMG_SP_EMPTY                   IMG_SP_EMPTY_SPACE
+#define IMG_SP_EMPTY                   IMG_EMPTY_SPACE
+#define IMG_SP_EMPTY_SPACE             IMG_EMPTY_SPACE
 #define IMG_EXPLOSION                  IMG_DEFAULT_EXPLODING
 #define IMG_CHAR_START                 IMG_CHAR_SPACE
 #define IMG_STEEL_CHAR_START           IMG_STEEL_CHAR_SPACE
 #define IS_DC_STEELWALL_2(e)   ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
                                 (e) <= EL_DC_STEELWALL_2_SINGLE)
 
+#if 1
+
 #if 1
 #define GFX_ELEMENT(e)         (element_info[e].gfx_element)
+#else
+#define GFX_ELEMENT(e)         (element_info[e].gfx_element ==         \
+                                (element_info[e].use_gfx_element ?     \
+                                 element_info[e].gfx_element : e)  ?   \
+                                element_info[e].gfx_element :          \
+                                element_info[e].gfx_element +          \
+                                0 * printf("::: %d: %d <-> %d\n",      \
+                                           e,                          \
+                                           element_info[e].gfx_element,      \
+                                           element_info[e].use_gfx_element ? \
+                                           element_info[e].gfx_element : e))
+#endif
+
 #else
 #define GFX_ELEMENT(e)         (element_info[e].use_gfx_element ?      \
                                 element_info[e].gfx_element : e)
 #define EL_QUICKSAND_FAST_EMPTY                861
 #define EL_QUICKSAND_FAST_FULL         862
 
-#define NUM_FILE_ELEMENTS              863
+#define EL_FROM_LEVEL_TEMPLATE         863
+
+#define NUM_FILE_ELEMENTS              864
 
 
 /* "real" (and therefore drawable) runtime elements */
 #define GFX_SPECIAL_ARG_SETUP_SOUND            4
 #define GFX_SPECIAL_ARG_SETUP_ARTWORK          5
 #define GFX_SPECIAL_ARG_SETUP_INPUT            6
-#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1      7
-#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2      8
-#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK   9
-#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER     10
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS                7
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1      8
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2      9
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3      10
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4      11
+#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK   12
+#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER     13
 
-#define NUM_SPECIAL_GFX_SETUP_ARGS             11
+#define NUM_SPECIAL_GFX_SETUP_ARGS             14
 
 
 /* values for image configuration suffixes */
 #define GFX_ARG_ALIGN                  43
 #define GFX_ARG_VALIGN                 44
 #define GFX_ARG_SORT_PRIORITY          45
+#define GFX_ARG_CLASS                  46
+#define GFX_ARG_STYLE                  47
 
-#define NUM_GFX_ARGS                   46
+#define NUM_GFX_ARGS                   48
 
 
 /* values for sound configuration suffixes */
 #define PROGRAM_VERSION_MAJOR          3
 #define PROGRAM_VERSION_MINOR          2
 #define PROGRAM_VERSION_PATCH          6
-#define PROGRAM_VERSION_BUILD          0
+#define PROGRAM_VERSION_BUILD          2
 
 #define PROGRAM_TITLE_STRING           "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING          "Holger Schemel"
-#define PROGRAM_COPYRIGHT_STRING       "Copyright ©1995-2008 by Holger Schemel"
+#define PROGRAM_COPYRIGHT_STRING       "Copyright ©1995-2009 by Holger Schemel"
 #define PROGRAM_EMAIL_STRING           "info@artsoft.org"
 #define PROGRAM_WEBSITE_STRING         "http://www.artsoft.org/"
 #define PROGRAM_GAME_BY_STRING         "A Game by Artsoft Entertainment"
 #define GAME_ENGINE_TYPE_UNKNOWN       LEVEL_FILE_TYPE_UNKNOWN
 #define GAME_ENGINE_TYPE_RND           LEVEL_FILE_TYPE_RND
 #define GAME_ENGINE_TYPE_EM            LEVEL_FILE_TYPE_EM
+#define GAME_ENGINE_TYPE_SP            LEVEL_FILE_TYPE_SP
 
-#define NUM_ENGINE_TYPES               3
+#define NUM_ENGINE_TYPES               4
 
 
 struct BorderInfo
@@ -2266,6 +2292,12 @@ struct DateInfo
   int year;
   int month;
   int day;
+
+  enum
+  {
+    DATE_SRC_CLOCK,
+    DATE_SRC_LEVELFILE
+  } src;
 };
 
 struct LevelInfo
@@ -2276,6 +2308,7 @@ struct LevelInfo
 
   /* level stored in native format for the alternative native game engines */
   struct LevelInfo_EM *native_em_level;
+  struct LevelInfo_SP *native_sp_level;
 
   int file_version;    /* file format version the level is stored with    */
   int game_version;    /* game release version the level was created with */
@@ -2368,6 +2401,7 @@ struct LevelInfo
   boolean shifted_relocation;  /* no level centering when relocating player */
   boolean can_pass_to_walkable;        /* player can pass to empty or walkable tile */
   boolean grow_into_diggable;  /* amoeba can grow into anything diggable */
+  boolean auto_exit_sokoban;   /* automatically finish solved Sokoban levels */
 
   boolean continuous_snapping; /* repeated snapping without releasing key */
   boolean block_snap_field;    /* snapping blocks field to show animation */
@@ -2665,6 +2699,9 @@ struct GraphicInfo
   int align, valign;           /* optional setting for drawing title screens */
   int sort_priority;           /* optional setting for drawing title screens */
 
+  int class;
+  int style;
+
   boolean use_image_size;      /* use image size as default width and height */
 
 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)