#define EL_SIGN_STOP 301
#define EL_SIGN_WHEELCHAIR 302
#define EL_SIGN_PARKING 303
-#define EL_SIGN_ONEWAY 304
-#define EL_SIGN_HEART 305
-#define EL_SIGN_TRIANGLE 306
-#define EL_SIGN_ROUND 307
-#define EL_SIGN_EXIT 308
-#define EL_SIGN_YINYANG 309
-#define EL_SIGN_OTHER 310
+#define EL_SIGN_NO_ENTRY 304
+#define EL_SIGN_UNUSED_1 305
+#define EL_SIGN_GIVE_WAY 306
+#define EL_SIGN_ENTRY_FORBIDDEN 307
+#define EL_SIGN_EMERGENCY_EXIT 308
+#define EL_SIGN_YIN_YANG 309
+#define EL_SIGN_UNUSED_2 310
#define EL_MOLE_LEFT 311
#define EL_MOLE_RIGHT 312
#define EL_MOLE_UP 313
#define EL_STEELCHAR(c) (EL_STEELCHAR_ASCII0 +MAP_FONT_ASCII(c))
-#define NUM_FILE_ELEMENTS 812
+#define EL_SPERMS 812
+#define EL_BULLET 813
+#define EL_HEART 814
+#define EL_CROSS 815
+#define EL_FRANKIE 816
+#define EL_SIGN_SPERMS 817
+#define EL_SIGN_BULLET 818
+#define EL_SIGN_HEART 819
+#define EL_SIGN_CROSS 820
+#define EL_SIGN_FRANKIE 821
+
+#define EL_STEEL_EXIT_CLOSED 822
+#define EL_STEEL_EXIT_OPEN 823
+
+#define NUM_FILE_ELEMENTS 824
/* "real" (and therefore drawable) runtime elements */
#define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
#define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
#define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
-#define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
-#define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
-#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 30)
-#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
-#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 32)
-#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
-#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 34)
-#define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 35)
-#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 36)
-#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
-#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
-#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 39)
-#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
-#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 41)
-#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
-#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 43)
-#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
-#define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 45)
-#define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 46)
-#define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 47)
-#define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 48)
-#define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 49)
-#define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 50)
-#define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 51)
-#define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 52)
-#define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 53)
-#define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 54)
-#define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 55)
-#define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
-#define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
-#define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
-#define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
+#define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
+#define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
+#define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
+#define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
+#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 32)
+#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
+#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 34)
+#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 35)
+#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 36)
+#define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 37)
+#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 38)
+#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
+#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 40)
+#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 41)
+#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 42)
+#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
+#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 44)
+#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 45)
+#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 46)
+#define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 47)
+#define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 48)
+#define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 49)
+#define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 50)
+#define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 51)
+#define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 52)
+#define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 53)
+#define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 54)
+#define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 55)
+#define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
+#define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
+#define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
+#define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
+#define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 60)
+#define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
/* "unreal" (and therefore not drawable) runtime elements */
-#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 60)
+#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 62)
#define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
#define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)