/* level stored in native format for the alternative native game engines */
struct LevelInfo_EM *native_em_level;
+ struct LevelInfo_SP *native_sp_level;
int file_version; /* file format version the level is stored with */
int game_version; /* game release version the level was created with */
char *convert_leveldir;
int convert_level_nr;
+ boolean convert_mode_special_1;
char *create_images_dir;