#define DEFAULT_FULLSCREEN_MODE "800x600"
+#if 0
#define SCR_FIELDX 17
#define SCR_FIELDY 17
+#endif
#define MAX_BUF_XSIZE (SCR_FIELDX + 2)
#define MAX_BUF_YSIZE (SCR_FIELDY + 2)
#define MIN_LEV_FIELDX 3
#define SY 8
#define REAL_SX (SX - 2)
#define REAL_SY (SY - 2)
+#if 0
#define DX 566
#define DY 60
#define VX DX
#define VY 400
#define EX DX
#define EY (VY - 44)
+#endif
#define TILESIZE 32
#define TILEX TILESIZE
#define TILEY TILESIZE
int fading_status;
int fading_type;
#endif
+};
+
+struct SubViewportInfo
+{
+ struct Rect menu;
+ struct Rect game;
+ struct Rect editor;
+};
- struct Rect screen;
+struct ViewportInfo
+{
+ struct Rect window;
+ struct SubViewportInfo playfield;
+ struct SubViewportInfo door_1;
+ struct SubViewportInfo door_2;
};
struct ElementChangeInfo
extern int key_joystick_mapping;
+#if 1
+extern boolean redraw[MAX_LEV_FIELDX + 2][MAX_LEV_FIELDY + 2];
+#else
extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+#endif
extern int redraw_x1, redraw_y1;
extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int scroll_x, scroll_y;
extern int WIN_XSIZE, WIN_YSIZE;
+extern int SCR_FIELDX, SCR_FIELDY;
+extern int DX, DY;
+extern int VX, VY;
+extern int EX, EY;
extern int FX, FY;
extern int ScrollStepSize;
extern struct TapeInfo tape;
extern struct GlobalInfo global;
extern struct BorderInfo border;
+extern struct ViewportInfo viewport;
extern struct TitleFadingInfo fading;
extern struct TitleFadingInfo fading_none;
extern struct TitleFadingInfo title_initial_default;