int lev_fieldx, lev_fieldy;
int scroll_x, scroll_y;
+int WIN_XSIZE = 672;
+int WIN_YSIZE = 560;
+
int FX = SX, FY = SY;
int ScrollStepSize;
int ScreenMovDir = MV_NONE, ScreenMovPos = 0;
struct TitleMessageInfo titlemessage_default;
struct TitleMessageInfo titlemessage[MAX_NUM_TITLE_MESSAGES];
struct TitleMessageInfo readme;
-struct InitInfo init;
+struct InitInfo init, init_last;
struct MenuInfo menu;
struct DoorInfo door_1, door_2;
struct PreviewInfo preview;
},
{
"sp_gravity_port_right",
- "sp_port",
- "gravity port (leading right)"
+ "sp_gravity_port",
+ "gravity-on/off port (leading right)"
},
{
"sp_gravity_port_down",
- "sp_port",
- "gravity port (leading down)"
+ "sp_gravity_port",
+ "gravity-on/off port (leading down)"
},
{
"sp_gravity_port_left",
- "sp_port",
- "gravity port (leading left)"
+ "sp_gravity_port",
+ "gravity-on/off port (leading left)"
},
{
"sp_gravity_port_up",
- "sp_port",
- "gravity port (leading up)"
+ "sp_gravity_port",
+ "gravity-on/off port (leading up)"
},
{
"sp_sniksnak",
},
{
"sp_gravity_on_port_right",
- "sp_port",
- "gravity on port (leading right)"
+ "sp_gravity_on_port",
+ "gravity-on port (leading right)"
},
{
"sp_gravity_on_port_down",
- "sp_port",
- "gravity on port (leading down)"
+ "sp_gravity_on_port",
+ "gravity-on port (leading down)"
},
{
"sp_gravity_on_port_left",
- "sp_port",
- "gravity on port (leading left)"
+ "sp_gravity_on_port",
+ "gravity-on port (leading left)"
},
{
"sp_gravity_on_port_up",
- "sp_port",
- "gravity on port (leading up)"
+ "sp_gravity_on_port",
+ "gravity-on port (leading up)"
},
{
"sp_gravity_off_port_right",
- "sp_port",
- "gravity off port (leading right)"
+ "sp_gravity_off_port",
+ "gravity-off port (leading right)"
},
{
"sp_gravity_off_port_down",
- "sp_port",
- "gravity off port (leading down)"
+ "sp_gravity_off_port",
+ "gravity-off port (leading down)"
},
{
"sp_gravity_off_port_left",
- "sp_port",
- "gravity off port (leading left)"
+ "sp_gravity_off_port",
+ "gravity-off port (leading left)"
},
{
"sp_gravity_off_port_up",
- "sp_port",
- "gravity off port (leading up)"
+ "sp_gravity_off_port",
+ "gravity-off port (leading up)"
},
{
"balloon_switch_none",
"quicksand",
"fast quicksand (with rock)"
},
+ {
+ "from_level_template",
+ "from_level_template",
+ "element taken from level template"
+ },
/* ----------------------------------------------------------------------- */
/* "real" (and therefore drawable) runtime elements */