fixed compiling MM engine code with MinGW environment
[rocksndiamonds.git] / src / libgame / windows.h
index a3d68cc470e21033d11ee04219f1b3a444ac48bb..faf9deacabc9d93e8b21c7ded6847ca447857b10 100644 (file)
@@ -12,6 +12,9 @@
 #ifndef WINDOWS_H
 #define WINDOWS_H
 
+/* prevent including lots of conflicting macros */
+#define WIN32_LEAN_AND_MEAN
+
 #include <shlobj.h>